3 | | * A new component, named TownBellStriker, allows for example CCs to ring the Town Bell |
4 | | * The Town Bell is effective just in a range which can be adjusted in TownBellStriker (I chose initial territory extension for CCs, which are for the moment the only template implementing this component) |
5 | | * The bell can be triggered in 'yellow alert' (ie. normal mode) and all female citizens look for a place to garrison. Then, one can trigger the 'end of alert' bell, or pass into 'red alert', in that case citizen soldiers garrison too |
6 | | * A unit ungarrisoned (by another Town Bell or manually) will go back to the work it was performing. |
7 | | * The Ungarrisoning Town Bell is effective across the entire map, but ungarrisons only the units garrisoned by the ungarrisonning TownBellStriker. |
| 3 | * A new component, named !AlertRaiser, allows for example CCs to sound the alarm |
| 4 | * The alert is effective just in a range which can be adjusted in [wiki:TownBellStriker AlertRaiser] (I chose initial territory extension for CCs, which are for the moment the only template implementing this component) |
| 5 | * The alarm can be triggered in 'yellow alert' (ie. normal mode) and all female citizens look for a place to garrison. Then, one can trigger the 'end of alert', or pass into 'red alert', in that case all units try to garrison |
| 6 | * The feature uses the back to work behaviour when the alert ends. |
| 7 | * The End of Alert is effective across the entire map, but ungarrisons only the units garrisoned by the ungarrisonning [wiki:TownBellStriker AlertRaiser] |