Changes between Initial Version and Version 1 of Ticket #2190, comment 1


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Timestamp:
Nov 24, 2013, 1:43:44 PM (10 years ago)
Author:
Yves

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  • Ticket #2190, comment 1

    initial v1  
    44Another approach would be taking the unit radius into consideration instead of calculating it as if it was a dot in CCmpUnitMotion::IsInTargetRange. So essentially doing what you did in addition to the loadingRange.
    55
    6 I'm wondering if the range problem for archers and buildings is fixed where it depended on the angle which one has the longer range. That looks like the same issue (not considering the building obstruction).
     6I'm wondering if the range problem for archers and buildings is fixed where it depended on the angle which one has the longer range. That looks like the same issue (not considering the building obstruction in this case).