Changes between Initial Version and Version 1 of Ticket #2264, comment 9
- Timestamp:
- Feb 6, 2014, 7:16:49 PM (10 years ago)
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Ticket #2264, comment 9
initial v1 1 Not working in Atlas is a pretty big drawback of that approach IMO, though in Atlas regardless of implementation, there should be an option to toggle terrain flattening. (I say it's a drawback because we either have to duplicate the flattening algorithm to get the same looks, or use a different approach withinconsistent looking maps).1 Not working in Atlas is a pretty big drawback of that approach IMO, though in Atlas regardless of implementation, there should be an option to toggle terrain flattening. (I say it's a drawback because we either have to duplicate the flattening algorithm to get the same looks, or use a different approach leading to inconsistent looking maps). 2 2 3 3 Something else to consider is random maps, it would be nice if they could reuse the same terrain flattening under buildings, which I think is an advantage of the flattening being a property of the structure itself rather than the construction process.