3 | | In effect, this allows to remove the sorting and making unique non-sense that we were having before, which should be a little faster. My implementation is also dynamic sized, a template (I changed the range manager to pass entity data directly, for example, which might also be ever so slightly faster than the current system with entity maps, or which might allow us to change entity maps to a faster system). |
| 3 | In effect, this allows to remove the sorting and making unique non-sense that we were having before, which should be a little faster.\\My implementation is also dynamic sized, a template (I changed the range manager to pass entity data pointers directly, for example, which might also be ever so slightly faster than the current system with entity maps where we need to access the entity data using the ID, or which might allow us to change entity maps to a faster system). |