Changes between Initial Version and Version 1 of Ticket #2434, comment 10


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Timestamp:
Feb 19, 2014, 6:59:24 PM (10 years ago)
Author:
Yves

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  • Ticket #2434, comment 10

    initial v1  
    11Thanks for the feedback!
    22I had a look at several libraries. The reason for choosing JSON Spirit were mainly:
    3 1. It's been around for quite a while (since 2008) but got updates regularly and still got updated last year. Also check the [http://www.codeproject.com/script/Articles/ListVersions.aspx?aid=20027 revision history].
    4 WxJSON made me worry a bit if it's going to be updated to newer versions because the last updates were from 2010 (according to the [http://sourceforge.net/projects/wxcode/files/Components/wxJSON/ download section on sourceforge]) and it still doesn't support WxWidgets 3.0 (it has been released in November last year).
     31. It's been around for quite a while (since 2008) but got updates regularly and still got updated last year. Also check the [http://www.codeproject.com/script/Articles/ListVersions.aspx?aid=20027 revision history]. WxJSON made me worry a bit if it's going to be updated to newer versions because the last updates were from 2010 (according to the [http://sourceforge.net/projects/wxcode/files/Components/wxJSON/ download section on sourceforge]) and it still doesn't support WxWidgets 3.0 (it has been released in November last year).
    541. It only relies on boost which we already use (I figured out later that it needs additional headers which we excluded on our bundled copy of the boost headers for Windows). This argument for JSON Spirit was essentially the same argument you have for WxJSON.
    651. There's a header-only version which avoids additional trouble for linking the library properly on all supported platforms.