Opened 10 years ago

Last modified 10 years ago

#2680 new enhancement

Ambient Occlusion on animated meshes. — at Version 1

Reported by: Stan Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Stan)

Right now if you apply the trans_player_ao_parallax_spec.xml on an animated mesh it instants crash the game or atlas, but only if you have set the material quality to 10. And at least report a nice message to the user that tries to do it, by detecting if there is a <animation> tag in the xml at the same time.

Change History (1)

comment:1 by Stan, 10 years ago

Description: modified (diff)
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