Changes between Initial Version and Version 2 of Ticket #2913


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Timestamp:
Nov 4, 2014, 9:55:46 PM (10 years ago)
Author:
Itms
Comment:

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  • Ticket #2913 – Description

    initial v2  
    77''I think it would be better to do changes in separate patches/commits, to avoid complexity and possible regressions. So I set this ticket as a task, and I will use it to track the changes.''
    88Remaining planned changes:
    9 * Create the Visibility component
    10 * Find a way to remove the hardcoded and duplicated VIS_FOO in the scripted components Fogging, Mirage and Visibility
    11 * Move template items !GetRetainInFog and !AlwaysVisible from Vision to Visibility
    12 * Fix #2710 with the new system
    13 * Improve #958 with the new system if possible (see [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpRangeManager.h#L323 this TODO])
    14 * For fun, implement camouflaging for some units
     9
     10 * ~~Create the Visibility component~~
     11 * Find a way to remove the hardcoded and duplicated VIS_FOO in the scripted components Fogging, Mirage and Visibility
     12 * Move template items !GetRetainInFog and !AlwaysVisible from Vision to Visibility
     13 * Update component documentations (!RangeManager, Visibility), including code comments
     14 * Fix #2710 with the new system
     15 * Improve #958 with the new system if possible (see [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpRangeManager.h#L323 this TODO])
     16 * For fun, implement camouflaging for some units