9 | | * Create the Visibility component |
10 | | * Find a way to remove the hardcoded and duplicated VIS_FOO in the scripted components Fogging, Mirage and Visibility |
11 | | * Move template items !GetRetainInFog and !AlwaysVisible from Vision to Visibility |
12 | | * Fix #2710 with the new system |
13 | | * Improve #958 with the new system if possible (see [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpRangeManager.h#L323 this TODO]) |
14 | | * For fun, implement camouflaging for some units |
| 9 | |
| 10 | * ~~Create the Visibility component~~ |
| 11 | * Find a way to remove the hardcoded and duplicated VIS_FOO in the scripted components Fogging, Mirage and Visibility |
| 12 | * Move template items !GetRetainInFog and !AlwaysVisible from Vision to Visibility |
| 13 | * Update component documentations (!RangeManager, Visibility), including code comments |
| 14 | * Fix #2710 with the new system |
| 15 | * Improve #958 with the new system if possible (see [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpRangeManager.h#L323 this TODO]) |
| 16 | * For fun, implement camouflaging for some units |