Changes between Version 1 and Version 2 of Ticket #3196, comment 1


Ignore:
Timestamp:
May 26, 2015, 1:34:25 AM (9 years ago)
Author:
elexis

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3196, comment 1

    v1 v2  
    88* '''Seleucid military colony''' can garrisson 15 and shoots 17 arrows
    99* With this patch, the heavy warship receives a '''tooltip''' that explains how to increase the firepower. However the other ships also need tooltips urgently, since most players don't know that you need to garrisson ships to make them stronger. (This usually results in empty boat spams, so don't fix this if you want that big sea battle :D )
    10 * There should be a '''loading screen tip''' that explains how to increase the ship firepower, so that even those people will be informed, that don't read (or didn't have time to read those) tooltips. Those tips are defined in ''binaries/data/mods/public/gui/text/tips''.
     10* There should be a '''loading screen tip''' that explains how to increase the ship firepower, so that even those people will be informed, that don't read (or didn't have time to read those) tooltips. Those tips are defined in ''binaries/data/mods/public/gui/text/tips'', the images displayed are defined in ''binaries/data/mods/public/art/textures/ui/loading/tips''.
    1111* Sword cav doesn't shoot arrows, while swordsmen and skirm cavalry does. That is because '''`GarrisonArrowClasses`''' contains `Infantry` and `Ranged` for bireme and trireme. One could add `Swordsman` to that list or rather '''remove the `Ranged` class from the list''', so that all infantry but no cavalry shoots arrows.
    1212