Opened 9 years ago
Last modified 5 years ago
#3458 closed defect
Skybox might be to small for the increased terrain height range — at Version 3
Reported by: | FeXoR | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
This screenshot from Atlas suggest that the skybox might not be big enough for the increased terrain height range: http://wildfiregames.com/forum/uploads//monthly_09_2015/post-14196-0-00430700-1443195625.jpg
Change History (3)
comment:1 by , 9 years ago
Description: | modified (diff) |
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comment:2 by , 9 years ago
Cc: | added |
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Keywords: | skybox removed |
comment:3 by , 7 years ago
Description: | modified (diff) |
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Also it often becomes possible to see the black area below the skybox, which is bad for promotional screenshots.
(There are also other methods to draw the skybox. For example it can has the size 1x1x1, but be rendered independent of the world position of the camera with a different openGL projection, so that the skybox appears infinitely far away. If good textures are chosen, the box shape of the skyset will also become unnoticeable.)