Changes between Version 3 and Version 4 of Ticket #3560


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Timestamp:
Nov 2, 2015, 12:47:36 AM (9 years ago)
Author:
elexis
Comment:

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  • Ticket #3560 – Description

    v3 v4  
    88   * Requires a market (or is done at one)
    99 * Loot
    10    * Killing units gives some resources
     10   * Killing units gives some resources (including those that they carry #2732)
    1111   * Killing trade carts loots the resources they carry.
    1212 * Mauryan Worker Elephant
     
    1717   * Build ships
    1818   * Can be built outside of own territory
     19   * Can be used for land- and water-trade
    1920 * Nomad Mode
    2021   * Start without a CC
    2122   * Can build that where you want
     23   * Make sure it is besides resources
    2224   * Use a dock to gather resources early without placing the CC (if not enough resources)
    2325 * Trade
     
    2830   * The ratio of traded resources can be set in the trading dialog at the top left.
    2931   * The profit increases with the distance, thus markets should be built as far apart as possible.
    30    * At some distance trade carts generate income faster than the same amount of men gathering resources. So this is a good way to get resources in late-game.
     32   * At some distance trade carts generate income faster than the same amount of men gathering resources.
    3133   * Trading with carts from a market to a dock helps with increasing the distance.
    3234   * Enemy trade routes are a valuable target since they should be quite long and hard to defend, and you both get some loot, and deal their economy a blow.