Changes between Version 3 and Version 4 of Ticket #3560
- Timestamp:
- Nov 2, 2015, 12:47:36 AM (9 years ago)
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Ticket #3560 – Description
v3 v4 8 8 * Requires a market (or is done at one) 9 9 * Loot 10 * Killing units gives some resources 10 * Killing units gives some resources (including those that they carry #2732) 11 11 * Killing trade carts loots the resources they carry. 12 12 * Mauryan Worker Elephant … … 17 17 * Build ships 18 18 * Can be built outside of own territory 19 * Can be used for land- and water-trade 19 20 * Nomad Mode 20 21 * Start without a CC 21 22 * Can build that where you want 23 * Make sure it is besides resources 22 24 * Use a dock to gather resources early without placing the CC (if not enough resources) 23 25 * Trade … … 28 30 * The ratio of traded resources can be set in the trading dialog at the top left. 29 31 * The profit increases with the distance, thus markets should be built as far apart as possible. 30 * At some distance trade carts generate income faster than the same amount of men gathering resources. So this is a good way to get resources in late-game.32 * At some distance trade carts generate income faster than the same amount of men gathering resources. 31 33 * Trading with carts from a market to a dock helps with increasing the distance. 32 34 * Enemy trade routes are a valuable target since they should be quite long and hard to defend, and you both get some loot, and deal their economy a blow.