#3583 closed defect (fixed)
[PATCH] Some resources have a too low gatherer limit
Reported by: | elexis | Owned by: | elexis |
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Priority: | Nice to Have | Milestone: | Alpha 20 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description
Reproduce:
- Start map
Lorraine Plain (2)
- Task like 20 units to gather the stone near the CC
You will notice after some time units will idle near the CC and not gather more stone.
This issue occurs on a18 and svn.
I assume it is because their original gatherpoint was out of range somehow, while the resource actually is still in range.
Not a big deal and might be closed as won't fix. It is just a bit counterintuitive that units won't fully embrace that stone on that map.
Reported by gameboy in http://wildfiregames.com/forum/index.php?showtopic=20164
Attachments (4)
Change History (14)
comment:1 by , 9 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:2 by , 9 years ago
Milestone: | Backlog |
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comment:3 by , 9 years ago
I try nearest badlands(?) cavalry have problem to returning the food.( hunting deer or goat I'm not totally sure --- Now I see is difference the problem. I will report to forum. But first I will look at my replay.
comment:4 by , 9 years ago
Resolution: | invalid |
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Status: | closed → reopened |
My friend, MIMO, do we have to cancel the restriction that only allows 24 people to dig the ore?
comment:5 by , 9 years ago
Keywords: | patch review added |
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Milestone: | → Alpha 20 |
Summary: | Units not always returning to resource after dropoff → [PATCH] Some resources have a too low gatherer limit |
How about increasing the 24 worker restriction for this particular stone mine as clearly more units could fit there? Using atlas I looked at all stone / metal mines and those other gatherable models like pyramids or unfinished stone temples. Could only find those three models (big stone mine, pyramids) where the workerlimit is too low considering the perimeter of those models.
by , 9 years ago
Attachment: | t3583_increase_max_number_of_gatherers_v1.patch added |
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follow-up: 7 comment:6 by , 9 years ago
I tested your patch, my friend, but I found a problem: I built 34 soldiers to dig the stone, 9 people return to the Municipal Center no longer go to continue to dig a stone.
comment:7 by , 9 years ago
Replying to gameboy:
34 soldiers to dig the stone, 9 people return
Sounds like a) you didn't apply the patch or b) you gathered a different stone
This patch only changes that very big stone mine, all others still only have 24 workers maximum
by , 8 years ago
Attachment: | regular_mine.jpg added |
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by , 8 years ago
Attachment: | stone_mine_temperate.jpg added |
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by , 8 years ago
Attachment: | pyramid.jpg added |
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comment:8 by , 8 years ago
comment:10 by , 8 years ago
Keywords: | review removed |
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elexis provided a commands.txt with this problem, and it is due to the limitations of 24 workers on the mine. So if after returning its stone, a unit find all slots of the mine already occupied, it will just stay idle at the cc. Closing as invalid.