Changes between Initial Version and Version 1 of Ticket #3606, comment 4


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Timestamp:
Dec 30, 2015, 3:06:21 PM (8 years ago)
Author:
mimo

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  • Ticket #3606, comment 4

    initial v1  
    11This patch has some flaws:
    22- This regenRate is not only used by the BattleField medecine, and the other users do not necessarily require the unit to be idle. For example, the temple aura has no such requirement. We may still change this temple requirement (but that's a design choice), but what if for example some mod want to implement some negative regenRate ? there would be no reason to have it only when idle. I think the right solution would be to add a new element IdleRegenRate in the Health schema.
    3 - This battleField Medecine should also apply to garrisoned units, which
    4 iirc are not in IDLE state.
     3- This battleField Medecine should also apply to garrisoned units, which iirc are not in IDLE state.