Changes between Initial Version and Version 1 of Ticket #3634
- Timestamp:
- Nov 22, 2015, 3:45:13 PM (8 years ago)
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Ticket #3634 – Description
initial v1 13 13 - Simple: ~~units get an LoS Bonus when garrisoned on a wall~~ (also tower, fortress or ship if implemented) 14 14 - Advanced: Buildings and gaia elements like rocks with their height above the unit's eyes (human ~1.5m, mounted units ~2.5m, units on elephants ~4m, units on ships, buildings and siege towers perhaps even more) block the vision behind them. 15 - Fancy: even if the obstacle's height is below the eyes' height there should be invisible area behind themlike shadow is not "visible" for the sun; also smaller objects like trees or large animals could partially block vision (I don't know if this would demand too much resources for a large amount of units and therefore lead to game lags)15 - Fancy: even if the obstacle's height is below the eyes' height there should be invisible area behind it like shadow is not "visible" for the sun; also smaller objects like trees or large animals could partially block vision (I don't know if this would demand too much resources for a large amount of units and therefore lead to game lags) 16 16 17 17 === Field of View === 18 Humans have a [https://en.wikipedia.org/wiki/Field_of_view field of view] of about 180° with decreasing vision quality at the edges. Animals have various angles and therefore a field of view in the shape of circular sectors. Actually I think it is debatable if animals should have an LoS since they can't communicate and therefore can't provide information - perhaps they could show some passive reaction if they detect something interesting ?18 Humans have a [https://en.wikipedia.org/wiki/Field_of_view field of view] of about 180° with decreasing vision quality at the edges. Animals have various angles and therefore a field of view in the shape of circular sectors. Actually I think it is debatable if animals should have an LoS since they can't communicate and therefore can't provide information - perhaps they could show some passive reaction if they detect something interesting instead? 19 19 20 20 - Simple: LoS offset towards the current viewing direction