Changes between Initial Version and Version 1 of Ticket #3736, comment 1
- Timestamp:
- Jan 11, 2016, 11:27:08 PM (8 years ago)
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Ticket #3736, comment 1
initial v1 2 2 3 3 (small think, the tooltip could change when no idle worker is available. but I don't know a simple solution for this small thing. Maybe someone knows a nice one-line solution) 4 5 EDIT: And I don't like the Engine.GuiInterfaceCall("FindIdleUnits", data) interface. Would be nicer to give a whole array with all classes instead using a loop and ask the Engine for each class separately.