Opened 8 years ago

Last modified 5 years ago

#4072 closed defect

Reloading mods several times crashes on Windows because the VFS Cache can't find memory — at Initial Version

Reported by: wraitii Owned by:
Priority: Should Have Milestone: Alpha 23
Component: Core engine Keywords:
Cc: Patch:

Description

Reloading mods call InitVFS, which tries to allocate 200MB of contiguous memory each time. On windows 32-bit, this quickly ends up crashing because the memory can't be found. Reponsible function is in GameSetup.cpp

See IRC on 26-06-2016. Maybe we should just remove the cache?

Change History (0)

Note: See TracTickets for help on using tickets.