Changes between Initial Version and Version 1 of Ticket #4116, comment 5
- Timestamp:
- Jul 26, 2016, 3:59:50 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #4116, comment 5
initial v1 1 1 Thanks for the comments :) 2 2 3 * I'm also not satisfied with ''elite'', but I don't come up with a better general-purpose tech name - therefore the suggestion with more specific techs.4 * Archer elephants are treated as civ soldiers and thus already have promotion 5 * I think it makes sense that charge attack scales proportionally to normal attack (usually 200%) -AFAIK other techs don't change charge attack, is there a reason?3 * I'm also not satisfied with ''elite'', but I don't come up with a better general-purpose tech name. Therefore the suggestion with more specific techs. 4 * Archer elephants are treated as civ soldiers and thus already have promotion. 5 * I think it makes sense that charge attack scales proportionally to normal attack (usually 200%). AFAIK other techs don't change charge attack, is there a reason? 6 6 * This is a general GUI problem as there probably will be added more techs in the future. A button could lead to a second page or we could add a scroll bar. I'd vote for the first option. 7 7 * Trample is planned and secondary attacks, too. Garrisoned soldiers could also be simulated by an additional pierce damage component in the elephant's normal attacks. 8 * Either way not all suggested techs need to be implemented and each civ may have other techs available 8 * Either way not all suggested techs need to be implemented and each civ may have other techs available.