Changes between Initial Version and Version 1 of Ticket #4116, comment 5


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Timestamp:
Jul 26, 2016, 3:59:50 PM (8 years ago)
Author:
Palaxin

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  • Ticket #4116, comment 5

    initial v1  
    11Thanks for the comments :)
    22
    3 * I'm also not satisfied with ''elite'', but I don't come up with a better general-purpose tech name - therefore the suggestion with more specific techs.
    4 * Archer elephants are treated as civ soldiers and thus already have promotion
    5 * I think it makes sense that charge attack scales proportionally to normal attack (usually 200%) - AFAIK other techs don't change charge attack, is there a reason?
     3* I'm also not satisfied with ''elite'', but I don't come up with a better general-purpose tech name. Therefore the suggestion with more specific techs.
     4* Archer elephants are treated as civ soldiers and thus already have promotion.
     5* I think it makes sense that charge attack scales proportionally to normal attack (usually 200%). AFAIK other techs don't change charge attack, is there a reason?
    66* This is a general GUI problem as there probably will be added more techs in the future. A button could lead to a second page or we could add a scroll bar. I'd vote for the first option.
    77* Trample is planned and secondary attacks, too. Garrisoned soldiers could also be simulated by an additional pierce damage component in the elephant's normal attacks.
    8 * Either way not all suggested techs need to be implemented and each civ may have other techs available
     8* Either way not all suggested techs need to be implemented and each civ may have other techs available.