1 | | When we don't hit the target at the expected location, if we hit a nearby unit. It looks like we invert the test collision check. I don't know if we need to remove the break or not. It is shown in #4241. |
| 1 | First patch: 1910_splash_strengths.diff |
| 2 | |
| 3 | We didn't parse the splash strengths to the damage component (we needed the Ranged and the Ranged.Splash stats in `MissileHit`). The above patch fixes that. We can also return a more complex object in `GetAttackStrengths` and use this one. |
| 4 | |
| 5 | Second patch: 1910_nearbyUnits.diff |
| 6 | |
| 7 | When we don't hit the target at the expected location, if we hit a nearby unit. It looks like we invert the test collision check. It is shown in #4241. |