Opened 7 years ago

Last modified 5 years ago

#4407 new defect

Circular and square maps should have the same area — at Initial Version

Reported by: elexis Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Maps Keywords:
Cc: Patch:

Description

The mapsize gamesetup setting (that only works with random maps) should yield the same map area independent from the map shape (square or circular).

A square map will have the size while a circular map will become pi * (x/2)².

Thus the area of a square map is4/pi times larger (+27%) than a circular map. (This may account for some "new a21 lag").

The change should likely be done in the rmlib, not every random map script.

While most square maps should become circular, we don't want to remove but improve the support of square maps.

Change History (0)

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