Changes between Initial Version and Version 1 of Ticket #4907, comment 1


Ignore:
Timestamp:
Dec 21, 2017, 12:57:35 PM (6 years ago)
Author:
elexis

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #4907, comment 1

    initial v1  
    2828However by design the AI is supposed to run in a custom thread and cannot easily access the ComponentManager that stores the initial gamesettings that contain the Seed.
    2929
     30(Also these `cmpPlayer` calls ought to be in `simulation/helper/Player.js`, but on the other hand currently need to be called before `RunGamestateInit` as far as I see. If that is true, the AI doesn't support changing playersettings after the init which might be supported non-AI playersettings after init.)