Changes between Initial Version and Version 1 of Ticket #4907, comment 1
- Timestamp:
- Dec 21, 2017, 12:57:35 PM (6 years ago)
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Ticket #4907, comment 1
initial v1 28 28 However by design the AI is supposed to run in a custom thread and cannot easily access the ComponentManager that stores the initial gamesettings that contain the Seed. 29 29 30 (Also these `cmpPlayer` calls ought to be in `simulation/helper/Player.js`, but on the other hand currently need to be called before `RunGamestateInit` as far as I see. If that is true, the AI doesn't support changing playersettings after the init which might be supported non-AI playersettings after init.)