Changes between Initial Version and Version 1 of Ticket #5265, comment 14
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- Jan 21, 2021, 3:18:47 PM (3 years ago)
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Ticket #5265, comment 14
initial v1 3 3 From what I can tell, the errors pop up once we have 1000 openAL buffers "in flight", which can happen quickly because music/ambient sounds take 50 buffers, and sometimes don't clear until 0 A.D. is exited. 4 4 5 I think i've read somewhere that Mac OS had that limit, but I literally can't find where again :P 5 I think i've read somewhere that Mac OS had that limit, but I literally can't find where again :P (edit: https://stackoverflow.com/questions/3894044/maximum-number-of-openal-sound-buffers-on-iphone, thanks stan) 6 6 7 7 Anyways, the cause here is that we have leaks, because we're not properly clearing "stream" items. They end up paused, and then they're never deleted until game's exit.