Changes between Initial Version and Version 2 of Ticket #5527
- Timestamp:
- Jul 23, 2019, 7:03:14 AM (5 years ago)
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Ticket #5527
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Ticket #5527 – Description
initial v2 1 1 As explained [https://devblogs.microsoft.com/cppblog/introducing-the-universal-crt/ here], VS 2015 introduces the Universal CRT which is a component of Windows 10. Earlier versions of Windows must install update [https://support.microsoft.com/en-us/help/2999226/update-for-universal-c-runtime-in-windows KB2999226], or the VCRedist package for VC++ 2015 (you already have it if you installed VS 2015). Windows XP users won't get the Windows update, so they must install the VCRedist package. 2 2 3 Another option is "app-local deployment", where we copy all of the UCRT DLLs from the Windows 10 SDK , alongside the rest of the game's binaries:3 Another option is "app-local deployment", where we copy all of the UCRT DLLs from the Windows 10 SDK (although I tried this and it failed on XP; copying them from the vcredist package worked), alongside the rest of the game's binaries. There are 41 of them, but it's < 2 MB total: 4 4 {{{ 5 5 C:\Program Files (x86)\Windows Kits\10\Redist\ucrt\DLLs\x86