Opened 18 years ago

Last modified 18 months ago

#57 new task

Minimap — at Version 7

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone: Work In Progress
Component: UI – In-game Keywords: beta patch
Cc: andy011973@… Patch:

Description (last modified by Josh)

  • Right-click on minimap to give target to selection (cursor should update accordingly).
  • Minimap customisation JS to set colour/visibility of blips and background ... toggle different object groups and background, set group colours, etc ... See Session GUI design).
  • Can fire events which trigger a flash on the minimap if the camera doesn't have that event in view (eg ping on MiniMap when under attack or a new production is complete; can cycle through most recent ping locations eg Spacebar).
  • The minimap rectangle-thingy is still a little off from the real position of the camera and gets confused if one changes the camera view.
  • Something significant can happen on the map (for example, units attacking the player somewhere other than the current camera view, or research of a technology is completed, or a new unit could be trained). This "alert" consists of a flash on the minimap at the location where the alert originated, and optionally some text (in the message window) and/or sound indicator. A signal flare is an example of an alert that is placed deliberately by a player. The position of the last few alerts are also stored in a list. Hitting the Spacebar cycles the camera through these notifications.

Change History (7)

comment:1 by Matei, 18 years ago

Description: modified (diff)

comment:2 by Matei, 18 years ago

Description: modified (diff)

comment:3 by (none), 14 years ago

Milestone: Multiplayer Demo

Milestone Multiplayer Demo deleted

comment:4 by Andrew, 14 years ago

Milestone: Backlog
Owner: set to Andrew

comment:5 by Erik Johansson, 14 years ago

I suggest using some other key than spacebar. At least to me I associate the spacebar with "center-on-selected-unit", mostly from playing AoK, but I think some other games use it as well, don't quote me on that though. In any case I think a central key like spacebar should be used for something more common than cycling through minimap events :) (AoK used Home for cycling through the last events - not on the minimap, but other important things - as far as I know.)

comment:6 by historic_bruno, 13 years ago

Owner: Andrew removed

comment:7 by Josh, 10 years ago

Component: Core engineUI & Simulation
Description: modified (diff)

I think points 4 and 5 can be considered fixed.

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