| 24 | |
| 25 | |
| 26 | |
| 27 | ==== related |
| 28 | Investigation with elexis |
| 29 | |
| 30 | {{{ |
| 31 | [19:53:05] elexis only the environment.js affects that map |
| 32 | [19:53:22] elexis so it might be that the angle of the light now hits in such a way that makes it more obvious |
| 33 | [...] |
| 34 | [19:57:15] elexis the SunRotation line |
| 35 | [19:57:19] elexis that might have triggered it |
| 36 | [19:57:31] elexis elevation too I guess |
| 37 | [...] |
| 38 | [20:14:10] Langbart Taking the existing values and simply lowering "SunElevation" to 0.7 fixes the issue (mostly) |
| 39 | [...] |
| 40 | [20:15:24] Langbart as soon as you move the camera ... |
| 41 | [20:15:31] Langbart it itches a little bit, definitely noticeable |
| 42 | [20:15:52] elexis but thats not the root cause of the bug |
| 43 | [20:15:57] elexis the bug is the root cause of the bug |
| 44 | [20:16:02] elexis for any bug |
| 45 | [20:16:17] elexis it shouldnt matter how the angle is, so thats not a fix, thats just hiding the bug |
| 46 | [20:16:42] elexis the bug must either be a wrong texture, model, or shader |
| 47 | [...] |
| 48 | [20:33:31] Langbart I used those values that were introduced with 25562 for SunElevation, SunRotation and SunColor ... the problem could be reproduced with Alpha XXII, but as extremely visible with Alpha XXV |
| 49 | [20:34:44] elexis it sounds like a shader/material thing |
| 50 | }}} |
| 51 | |
| 52 | If you use the values before [25562] from the [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/maps/random/rmgen/environment.js$7 environment.js] file, the problem becomes less obvious (it hides the problem). See the image below for more clarity. |
| 53 | [[Image(hide_my_Problem.jpg, 600px, center)]] |