Changes between Initial Version and Version 1 of Ticket #940


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Timestamp:
Sep 1, 2011, 9:42:22 PM (13 years ago)
Author:
michael
Comment:

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  • Ticket #940 – Description

    initial v1  
    111.) Right now, ships can turn on a dime very unnaturally. It would be an enhancement to the movement of ships to implement a turn radius, perhaps similar to the way the P-51 Mustangs have a turn radius(?). And if there is not enough room for the ship to use its turn radius, then it uses a 3-point turn similar to how one would execute a 3-point turn driving a car.
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    3 2.) Similarly, a ship should not need to face its target to fire projectiles. When they do this (face their targets), they tend to jerk unnaturally.
     32.) Similarly, a ship should not need to face its target to fire projectiles. When they do this (face their targets), they tend to jerk unnaturally. This could perhaps be done with distance, e.g. distance it takes to accelerate to full speed.
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    553.) This should perhaps be a totally different ticket, but an acceleration feature would be nice. Ships should have positive and negative acceleration. This could also be useful for ramming and perhaps for other units who have a running and charging feature.