Changes between Initial Version and Version 1 of Ticket #994, comment 4


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Timestamp:
Nov 15, 2012, 9:34:58 AM (12 years ago)
Author:
FeXoR

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  • Ticket #994, comment 4

    initial v1  
    11In general I like the idea of charging (base speed x3) is faster than running (base speed x2). Charging should drain stamina 2 times as fast as running does (because it really drives the unit to it limits).
    22
    3 That will result in a strangeness though: If 2 "fresh" (with full stamina) units get close to each other (say both with charge capabilities, so melee likely) it will be impossible to flee. Running for their live however should push the individual unit to its limit as well. Determining if a unit is "running for it's life" would be hard to determine though.
     3That will result in a strangeness though: If 2 "fresh" (with full stamina) units get close to each other (say both with charge capabilities, so melee likely) it will be impossible to flee. Running for their live however should push the individual units to their limit as well, though. Determining if a unit is "running for it's life" would be hard to determine though.
    44
    55So in the end (though I like the idea) I think there should be only 1 "faster" speed (2x). That would mean an "exhausted" unit can not run from a fresh unit but a fresh unit can (if in general faster or equal fast as unit "charging" it).