Changes between Initial Version and Version 1 of Ticket #995, comment 25
- Timestamp:
- Apr 15, 2016, 5:20:02 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #995, comment 25
initial v1 4 4 - it seems that in the current version, a unit can only ~~receive damages~~ be under the trample aura of one elephant if there are 10 elephants around it (see stackable auras). 5 5 - for the unitAI states, taking there are some other case as APPROACHING, ATTACKING, WALKINGTOPOINT. Perhaps we should take care about that. We can also just check `GetCurrentSpeed` in `CmpUnitMotion` (a low speed for elephants, and a higher for melee cav and chariots). I have not look at that in details. 6 - at least, perhaps it would be better to wait for # 1912.6 - at least, perhaps it would be better to wait for #3610.