Opened 13 years ago
Last modified 5 years ago
#997 new enhancement
Unit Conversion / Capturing — at Initial Version
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | design |
Cc: | Patch: |
Description
Capturing is defined as one player 'stealing' ownership of an entity from another player. The entities that are capturable in the game are domestic animals, female workers, and some structures (not walls, or towers, or special structures - see #996). Some outdated info from the design doc:
- Entity must be capable of performing capture
- Enemy entity must be within specified capture range
- Enemy entity must stay in capture range for a specified time
- No enemy units have the enemy entity in their LOS
Potential modifications of capture behavior:
- Entity must have hitpoints below a specified percentage value
- Capturer has a 'cooldown' before another capture may be performed
- Capture time (long/short)
- Capture radius (small/big)
- May not be any entities garrisoned within the structure
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