Changes between Version 2 and Version 3 of Actor_Editor
- Timestamp:
- Jun 27, 2012, 4:34:27 AM (12 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Actor_Editor
v2 v3 52 52 Because a single actor variant can have multiple animations associated with it, there is an animation editor which allows setting these. You open the animation editor by double-clicking the animation cell for a given row/variant. 53 53 54 [[Image(animationeditor.png)]] 55 54 56 Each animation requires a name ('''Anim name'''), but it's generally best to choose one from the cell's dropdown list as the game expects them to be spelled a certain way. 55 57 … … 59 61 60 62 A single actor variant can also have multiple props (other actors attached to a given node on the model). You open the prop editor by double-clicking the prop cell for a given row/variant. 63 64 [[Image(propeditor.png)]] 61 65 62 66 Each prop references an '''Attachment point''', which names the node on the actor's model where the prop gets attached by the game. The dropdown list for this cell contains some of the most common attachment points.