| 1 | = Alpha 20 - Timosthenes = |
| 2 | Named after the Greek navigator and geographer. |
| 3 | Created by [[http://wildfiregames.com|Wildfire Games]] between november 28th 2015 (r17299) and march 27th 2016 (r17953 or later). |
| 4 | |
| 5 | The following list highlights the most important changes (more noticable ones first): |
| 6 | [[BR]] |
| 7 | [[BR]] |
| 8 | == Researchable Technologies == |
| 9 | r17875 Use allied dropsites (storehouses, farmsteads, docks, CCs, but not mauryan elephant) (#3791)[[BR]] |
| 10 | r17344 Murder Holes - let towers attack units standing underneath the tower[[BR]] |
| 11 | r17311 Fish gathering speed upgrade[[BR]] |
| 12 | [[BR]] |
| 13 | == Maps == |
| 14 | r17903 8 new random maps "Ambush", "Empire", "Flood", "Frontier", "Hell's Pass", "Island Stronghold", "Lions Den" and "Stronghold" (#3455 r17734 r17844)[[BR]] |
| 15 | r17440 4-player skirmish map "Forest Battle"[[BR]] |
| 16 | r17697 2-player skirmish map "Golden Island"[[BR]] |
| 17 | r17847 Map previews for Mainland, Sahel, Survival Of The Fittest and some demo maps (#3798)[[BR]] |
| 18 | [[BR]] |
| 19 | == Models == |
| 20 | r17452 New trees and variations (acacia, aleppo, oaks, dead oaks, generic dead trees) and grapes texture[[BR]] |
| 21 | r17926 New seleucid barracks |
| 22 | |
| 23 | [[BR]] |
| 24 | == Gameplay & Balancing == |
| 25 | r17571 Battlefield medicine tech: Units only regain health while idle (#3606, r17590)[[BR]] |
| 26 | r17334 Loot resources that killed enemies carried (kill wood workers to get wood) (#2732)[[BR]] |
| 27 | r17882 Limit arrows on certain buildings and ships (#3196)[[BR]] |
| 28 | r17654 Farms change ownership after capturing a CC (#3741)[[BR]] |
| 29 | r17564 Promotion improves capture strength[[BR]] |
| 30 | r17801 Drop carried resources when finishing to build a dropsite[[BR]] |
| 31 | r17521 Drop resources before switching to the next order (#1670)[[BR]] |
| 32 | r17818 locked-teams completely locks diplomacy (#3702)[[BR]] |
| 33 | r17799 Mauryan pillar of ashoka a trade speed bonus (#3639)[[BR]] |
| 34 | r17849 Ships can be garrisoned in cart superDock with a heal rate (#3810)[[BR]] |
| 35 | r17811 The garrison aura bonus of heros didn't work (#3797)[[BR]] |
| 36 | r17536 Slower repairing of walls (#3707)[[BR]] |
| 37 | r17706 Macedonian and Iberian fortress more expensive and slower to build[[BR]] |
| 38 | r17770 Fix hero auras to actually improve building cost and walk speed (#3769)[[BR]] |
| 39 | r17952 Need 10 minutes instead of 5 to win a wonder-game[[BR]] |
| 40 | [[BR]] |
| 41 | (less noticable:)[[BR]] |
| 42 | r17476 Balance loot of animals (#3701, r17493)[[BR]] |
| 43 | r17312 Wall towers half attack damage. Lower cost of walls and faster to build.[[BR]] |
| 44 | r17329 "gift from the gods" cheat[[BR]] |
| 45 | r17336 Gatherer from pyramids with more units (#3583)[[BR]] |
| 46 | r17386 Easier balancing using relative templates (#2936)[[BR]] |
| 47 | r17461 Don't resurrect dead units when promoting them[[BR]] |
| 48 | r17514 Adjusts female citizen HP (#3510)[[BR]] |
| 49 | r17610 Defeat the player if no more units, nor buildings to train units are present (#3229)[[BR]] |
| 50 | r17754 Small vision range for aggressive animals (#3783)[[BR]] |
| 51 | r17782 Influence all (ptolemian) mercenaries by auras and techs (#3770)[[BR]] |
| 52 | r17800 do not drop resources when garrisoning in allied structure[[BR]] |
| 53 | r17854 market exploit (#3812)[[BR]] |
| 54 | r17878 decrease the hack armour of fields to favor rushes[[BR]] |
| 55 | |
| 56 | [[BR]] |
| 57 | == User Interface == |
| 58 | r17625 Better options dialog (dropdowns, revert and default settings button) (#2596, r17657)[[BR]] |
| 59 | r17830 Credits page in the main menu (#3744)[[BR]] |
| 60 | r17335 Show icon for the female inspiration aura (#3384)[[BR]] |
| 61 | r17674 Disable the idle-worker-button if no units are idle (#3736)[[BR]] |
| 62 | r17880 Fix back-to-work button when selecting multiple units[[BR]] |
| 63 | r17362 Enlighten too dark username-colors in the lobby[[BR]] |
| 64 | r17805 New inscription on the altar in the main menu background[[BR]] |
| 65 | r17594 Cinematic camera paths[[BR]] |
| 66 | r17399 Don't emit sounds when selecting dead animals[[BR]] |
| 67 | r17342 gives repair a lower priority compared to capture (#3443)[[BR]] |
| 68 | r17465 "/clear" chat command[[BR]] |
| 69 | r17443 actually assign joined players to empty slots[[BR]] |
| 70 | [[BR]] |
| 71 | == Structure Tree / Tooltips == |
| 72 | r17644 Display unlisted hero auras (#3655)[[BR]] |
| 73 | r17328 Show units that can train other units (#3213)[[BR]] |
| 74 | r17518 Show repair-speed (#3395 r17609)[[BR]] |
| 75 | r17643 Show population-bonus of buildings (#3738)[[BR]] |
| 76 | r17662 Show the city wall bonus (#3655 #3766 r17762)[[BR]] |
| 77 | r17638 Unit-stance tooltips (#3385 r17639)[[BR]] |
| 78 | r17784 Correct siege and ship arrowcount tooltip[[BR]] |
| 79 | r17865 Don't confuse speed and time bonus (#3600)[[BR]] |
| 80 | r17331 Template analyzer tool usable again[[BR]] |
| 81 | [[BR]] |
| 82 | |
| 83 | == Observer / Replay mode == |
| 84 | r17617 Show the selection panels to observers / in replays (#3731)[[BR]] |
| 85 | r17675 Let observers change perspective to a player (#3168)[[BR]] |
| 86 | r17893 Follow player commands (#3743)[[BR]] |
| 87 | r17735 Show fog of war in observermode (#3168)[[BR]] |
| 88 | r17423 Ingame summary screen for observers[[BR]] |
| 89 | r17758 Defeated players become observers[[BR]] |
| 90 | r17771 Observer, ally, enemy and private messaging in chat[[BR]] |
| 91 | [[BR]] |
| 92 | (less noticable:)[[BR]] |
| 93 | r17665 Sort replaylist by date[[BR]] |
| 94 | r17761 One replay directory per release (#3255)[[BR]] |
| 95 | r17709 Stop animations at the end of replays (#3581)[[BR]] |
| 96 | r17861 Change late-observer setting in running games (#3669)[[BR]] |
| 97 | r17672 Easier deleting of multiple replays (#3473)[[BR]] |
| 98 | r17845 Ask whether to join running games in the lobby[[BR]] |
| 99 | r17390 Some replays didn't show up in list[[BR]] |
| 100 | r17852 Quit replay list immediately if requested (#3446)[[BR]] |
| 101 | r17383 Restore player- and game-selection when updating the lists (#3244)[[BR]] |
| 102 | [[BR]] |
| 103 | |
| 104 | == Petra AI == |
| 105 | r17626 Make AI harder using a trade multiplier[[BR]] |
| 106 | r17596 Build near walls but not gates (#3725)[[BR]] |
| 107 | r17407 Better dock placement[[BR]] |
| 108 | r17426 Improve the detection of stuck gatherers (#3562)[[BR]] |
| 109 | r17824 Do not let the ai build too much towers or fortresses[[BR]] |
| 110 | r17827 Improve choice of workers (#3586)[[BR]] |
| 111 | r17543 Defense tweaks[[BR]] |
| 112 | r17705 Improve performance of docks positioning[[BR]] |
| 113 | r17723 Imrpove migrating from islands[[BR]] |
| 114 | [[BR]] |
| 115 | == Network == |
| 116 | r17881 Hosting with up to 16 observers and change late-observer-setting ingame (#3254 #3671)[[BR]] |
| 117 | r17730 Show who lags or has a network timeout (#3264)[[BR]] |
| 118 | r17710 Show players if the host closed the server[[BR]] |
| 119 | r17881 Show players if the server is full[[BR]] |
| 120 | r17851 Prevent duplicate user joins ("User" and "User (2)") (#3604)[[BR]] |
| 121 | r17780 Always show "offline" if a player is disconnected (#3677)[[BR]] |
| 122 | [[BR]] |
| 123 | |
| 124 | == Crashes == |
| 125 | r17772 Don't disconnect the host in case of extended lag (#2854)[[BR]] |
| 126 | r17444 Multiplayer game couldn't be started sometimes[[BR]] |
| 127 | r17751 Fix crash when someone joins the gamesetup while host selects the dropdown[[BR]] |
| 128 | |
| 129 | [[BR]] |
| 130 | == Pathfinder bugs == |
| 131 | r17765 Prevent short pathfinder to go into impassable region (#3785)[[BR]] |
| 132 | r17769 Less units going back and forth around the target[[BR]] |
| 133 | [[BR]] |
| 134 | == Performance Optimizations == |
| 135 | See also wiki:GamePerformance. Likely not more than 5% overall performance increase. [[BR]][[BR]] |
| 136 | r17350 Pathfinder optimization[[BR]] |
| 137 | r17409 Pathfinder optimization[[BR]] |
| 138 | r17413 Pathfinder optimization (#3588)[[BR]] |
| 139 | r17500 Pathfinder optimization (#3541)[[BR]] |
| 140 | r17560 Pathfinder optimization (calculeTerritories)[[BR]] |
| 141 | r17561 Optimization of isBoxVisible (#3712)[[BR]] |
| 142 | r17573 Optimizes range queries (#3717)[[BR]] |
| 143 | r17764 Update goal before pathing when moving target (#3472) and improve unitMotion overlay[[BR]] |
| 144 | r17866 Remove the now useless Unit-Motion planning (#3790)[[BR]] |