Changes between Version 66 and Version 67 of Alpha21
- Timestamp:
- Oct 25, 2016, 1:02:08 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
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Alpha21
v66 v67 52 52 r18598 Carthaginian hero Maharbal +5 melee cavalry attack bonus[[BR]] 53 53 r18233 Mauryan hero ashoka and chanakya reduce research time, see Aura section below (#3930)[[BR]] 54 r18850 Slightly stronger melee hero elephants 54 55 55 56 === Siege Engines and Elephants === … … 71 72 r18735 5 crush armor for all siege engines[[BR]] 72 73 +25% Repeat rate for bolt shooters[[BR]] 73 Require only 10 units for the macedonian siege tower[[BR]] 74 r18766 Macedonian siege towers can't capture[[BR]] 75 r18814 The "will to fight" tech also boosts siege engine and ship attack damage[[BR]] 74 Require only 10 units for the siege tower[[BR]] 75 r18766 Siege towers can't capture[[BR]] 76 r18814 The "will to fight" tech also boosts siege engine and ship attack damage (and dogs r18844)[[BR]] 77 r18846 Less crush damage for siege towers[[BR]] 76 78 77 79 === Capturing and Armor === … … 124 126 r18044 Units gain experience-points per hit instead of per kill (#3889)[[BR]] 125 127 r18131 Reduce gathering speed of promoted units as it was some releases ago (r18165, r18167, r18175)[[BR]] 128 r18849 Garrison more units at champion buildings, persian palace, embassies and kennel[[BR]] 126 129 127 130 == Technologies, Auras and Team bonuses == … … 151 154 r18216 Decrease a bit the required number of champions in attacks[[BR]] 152 155 r18526 Improve detection of inaccessible targets[[BR]] 156 r18863 Don't defend allied CC foundations that didn't start yet[[BR]] 153 157 154 158 == Maps == … … 208 212 r18769 Patrol (#1720, r18785)[[BR]] 209 213 r18795 Persian Hall[[BR]] 214 r18855 Ishtar Gate of Babylon (r18856)[[BR]] 210 215 211 216 == Networking == … … 214 219 r18176 Show a notification that the host didn't forward UDP port on failed connect (#3570)[[BR]] 215 220 r18371 Retry connecting in the multiplayer join dialog on failed attempts[[BR]] 221 r18858 Start the game even if someone disconnects while the game is waiting for others to connect(#4289)[[BR]] 216 222 217 223 == Lobby == … … 241 247 r18542 Healers don't show up as idle workers anymore[[BR]] 242 248 r18776 Observers see bartered resources (#3839)[[BR]] 243 r18347 Observers can focus on rallypoints 249 r18845 Observers can see the fog of war of defeated players (r18860)[[BR]] 250 r18347 Observers can focus on rallypoints[[BR]] 244 251 r18773 Fix multiple unit selection bugs (#3823)[[BR]] 245 252 r18369 Don't address chat to everyone when a client disconnected while typing (#3956)[[BR]] … … 263 270 r18362 Show playercolor and name of units garrisoned by allies (#4052)[[BR]] 264 271 r18475 Walk speed tooltip[[BR]] 272 r18853 Building height attack range bonus[[BR]] 265 273 r18477 Splash damage tooltip for catapults and heavy warships[[BR]] 266 274 r18751 Add hint for tab autocompleting playernames (#4145)[[BR]] … … 301 309 == Crashes == 302 310 r18801 Fix GCC6 crashes with the Spider Monkey engine (#4053)[[BR]] 303 r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space (#4190)[[BR]]311 r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space, should fix most AI crashes on windows (#4190)[[BR]] 304 312 305 313 == Performance Optimizations ==