Changes between Version 38 and Version 39 of AndroidPort


Ignore:
Timestamp:
Jan 1, 2012, 6:19:51 PM (12 years ago)
Author:
Anders Feder
Comment:

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  • AndroidPort

    v38 v39  
    110110For everything else than actually running the application, you will need a PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms.
    111111
    112 First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the default JDK from Ubuntu Software Center].
     112First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the syandard JDK from Ubuntu Software Center].
    113113
    114 If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-line tools provided by the SDK should be sufficient.
     114If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-line tools provided by the SDK should be sufficient.