Changes between Version 39 and Version 40 of AndroidPort
- Timestamp:
- Jan 1, 2012, 6:20:02 PM (12 years ago)
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AndroidPort
v39 v40 110 110 For everything else than actually running the application, you will need a PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms. 111 111 112 First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the s yandard JDK from Ubuntu Software Center].112 First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the standard JDK from Ubuntu Software Center]. 113 113 114 114 If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-line tools provided by the SDK should be sufficient.