Changes between Version 21 and Version 22 of ArtDesignDocument
- Timestamp:
- Oct 8, 2010, 3:09:52 AM (14 years ago)
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ArtDesignDocument
v21 v22 133 133 134 134 ==== General ==== 135 136 135 * The animation should be 30fps. The first and last frames of the animation should be identical. The animation should play at the speed you would expect to use in the game. 137 136 * Any object attached directly to the skeleton will be treated as a prop point. If you want to add extra objects for testing the animation, link them to the existing prop points instead of to the skeleton. … … 141 140 142 141 ==== Blender ==== 143 144 142 * In Blender, select the "Triangles" option in the exporter, and make sure it's only exporting one mesh (e.g. with "Only Export Selection"). 145 143 146 144 ==== 3ds Max ==== 147 148 145 * Download and install !ColladaMax, from [http://wildfiregames.com/users/code/libraries/ColladaMax_302.exe our site] (version 3.02). Requires 3ds Max 9, 8, or 7 SP1. 149 146 * Open/create a model in Max. If it is a skeletal model, it should have our standard structure and be named Bip01. 150 147 * If there is more than one mesh in the scene, you need to indicate which one should be exported: 151 * Either: select one of the meshes, then do ''File'' -> ''Export Selected'' (and remember to select the right mesh each time you export);152 * or open the ''Properties'' dialog for one of the meshes, and set the ''User Defined Properties'' to `export`, and then do ''File'' -> ''Export''. The other meshes will still be exported, but ignored when loaded into the game.148 * Either: select one of the meshes, then do ''File'' -> ''Export Selected'' (and remember to select the right mesh each time you export); 149 * or open the ''Properties'' dialog for one of the meshes, and set the ''User Defined Properties'' to `export`, and then do ''File'' -> ''Export''. The other meshes will still be exported, but ignored when loaded into the game. 153 150 * When selecting the filename to export, specify the '''lowercase''' extension `.dae`. The default is uppercase, which won't work. 154 151 * Place the file into the game in the same way as you would with PMD or PSA files (in the `/meshes` and `/animations` directories, respectively). … … 156 153 157 154 ==== Sketchup ==== 158 159 155 Note: This has only been used to export files from Sketchup and import them into Blender. This should work for other programs. 160 156 … … 167 163 168 164 ==== XSI ==== 169 170 165 * Use XSI 6.0. 171 166 * For skeletal models/animations: 172 * Rename the skeleton to Biped (so the root object is called `Biped_GlobalSRT`), so the game knows what skeleton structure to use.167 * Rename the skeleton to Biped (so the root object is called `Biped_GlobalSRT`), so the game knows what skeleton structure to use. 173 168 * Export with ''File'' -> ''Crosswalk'' -> ''Export'' -> ''Format'' = ''COLLADA 1.4.1''. 174 169 * Enable ''Export XSI Normals''. Enable ''Convert Geometry to Triangles'' if the mesh is not already triangles. … … 532 527 ---- 533 528 == SVN == 534 For instructions on committing your work, see 529 For instructions on committing your work, see [TortoiseSVN_Guide here]. 535 530 536 531 ---- 537 532 === Folder Structure === 538 DATA[[BR]] +MODS[[BR]] + OFFICIAL[[BR]] +ART[[BR]] ¦ACTORS[[BR]] ¦ ¦FAUNA[[BR]] ¦ ¦FLORA[[BR]] ¦ ¦GEOLOGY[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦ ¦FAUNA[[BR]] ¦ ¦ ¦FLORA[[BR]] ¦ ¦ ¦GEOLOGY[[BR]] ¦ ¦ ¦STRUCTURES[[BR]] ¦ ¦ ¦TEMP[[BR]] ¦ ¦ +UNITS[[BR]] ¦ ¦STRUCTURES[[BR]] ¦ ¦TEMP[[BR]] ¦ +UNITS[[BR]] ¦ANIMATION[[BR]] ¦ ¦BIPED[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦MECHANICAL[[BR]] ¦ ¦QUADRAPED[[BR]] ¦ +SIMPLE[[BR]] ¦MATERIALS[[BR]] ¦MESHES[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦SKELETAL[[BR]] ¦ ¦STRUCTURAL[[BR]] ¦ ¦TEMP[[BR]] ¦ +TEST[[BR]] ¦SKELETONS[[BR]] +TEXTURES[[BR]] ¦ANIMATED[[BR]] ¦CURSORS[[BR]] ¦PARTICLES[[BR]] ¦SKIES[[BR]] ¦SKINS[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦SKELETAL[[BR]] ¦ ¦STRUCTURAL[[BR]] ¦ ¦TEMP[[BR]] ¦ +TEST[[BR]] ¦TERRAIN[[BR]] ¦ ¦ALPHAMAPS[[BR]] ¦ +TYPES[[BR]] +UI533 DATA[[BR]] +MODS[[BR]] +PUBLIC or INTERNAL (substructure is the same)[[BR]] +ART[[BR]] ¦ACTORS[[BR]] ¦ ¦FAUNA[[BR]] ¦ ¦FLORA[[BR]] ¦ ¦GEOLOGY[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦ ¦FAUNA[[BR]] ¦ ¦ ¦FLORA[[BR]] ¦ ¦ ¦GEOLOGY[[BR]] ¦ ¦ ¦STRUCTURES[[BR]] ¦ ¦ ¦TEMP[[BR]] ¦ ¦ +UNITS[[BR]] ¦ ¦STRUCTURES[[BR]] ¦ ¦TEMP[[BR]] ¦ +UNITS[[BR]] ¦ANIMATION[[BR]] ¦ ¦BIPED[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦MECHANICAL[[BR]] ¦ ¦QUADRAPED[[BR]] ¦ +SIMPLE[[BR]] ¦MATERIALS[[BR]] ¦MESHES[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦SKELETAL[[BR]] ¦ ¦STRUCTURAL[[BR]] ¦ ¦TEMP[[BR]] ¦ +TEST[[BR]] ¦SKELETONS[[BR]] +TEXTURES[[BR]] ¦ANIMATED[[BR]] ¦CURSORS[[BR]] ¦PARTICLES[[BR]] ¦SKIES[[BR]] ¦SKINS[[BR]] ¦ ¦GAIA[[BR]] ¦ ¦PROPS[[BR]] ¦ ¦SKELETAL[[BR]] ¦ ¦STRUCTURAL[[BR]] ¦ ¦TEMP[[BR]] ¦ +TEST[[BR]] ¦TERRAIN[[BR]] ¦ ¦ALPHAMAPS[[BR]] ¦ +TYPES[[BR]] +UI 539 534 540 535 ----