Changes between Version 23 and Version 24 of ArtDesignDocument


Ignore:
Timestamp:
Nov 19, 2010, 11:38:04 PM (13 years ago)
Author:
Erik Johansson
Comment:

removed link to tortoisesvn guide, people without commit access won't need it and people with commit access should get that info in other ways

Legend:

Unmodified
Added
Removed
Modified
  • ArtDesignDocument

    v23 v24  
    289289 * Color – slightly more saturation than the real world
    290290 * Theme – heighten and enhance the purpose of mesh through your skin
    291  * File Formats – Always save your originals in a lossless layered format (PSD, PSP or equivalent). We will be using PNG files for the majority of all skins, see the TextureFormat guide for more info.
     291 * File Formats – Always save your originals in a lossless layered format (PSD, PSP or equivalent). We will be using PNG files for the majority of all skins, see the TextureFormat guide for more info.
    292292 * Size – Power of 2 (2!^n)! must be used for the dimensions of the images. These include 8, 16, 32, 64, 128, 256, and 512. DDS files require this. Both rectangular and square varieties may be used by mixing and matching the widths and heights using the above numbers.
    293293 * 64x64 – unit props
     
    309309----
    310310=== Preferred 2D Tools ===
    311 There really isn’t any preferred graphical editing software that is capable of opening and saving BMP files may be used to create textures for Pyrogenesis. Software that is capable of supporting alpha channels and saving files in PNG format would be advantageous (note that Photoshop's default PNG saving mechanism doesn't save the PNGs in a way that the game may use, so for texture files with an Alpha channel please see the TextureFormat guide for how to save the correct kind of PNGs or use another application).
     311There really isn’t any preferred graphical editing software that is capable of opening and saving BMP files may be used to create textures for Pyrogenesis. Software that is capable of supporting alpha channels and saving files in PNG format would be advantageous (note that Photoshop's default PNG saving mechanism doesn't save the PNGs in a way that the game may use, so for texture files with an Alpha channel please see the TextureFormat guide for how to save the correct kind of PNGs or use another application).
    312312
    313313Recommended 2D software options:
     
    520520  Rigging <need to fill out> Bone/Biped !StructuresBones/Biped Limits <need to fill out> Character Animation <need to fill out> Animation Frame Rates <need to fill out> PASAP Animation List <need to fill out> Non Essential Animation List <need to fill out>
    521521
    522 ----
    523 == SVN ==
    524 For instructions on committing your work, see [TortoiseSVN_Guide here].
    525522
    526523----