Changes between Version 24 and Version 25 of ArtDesignDocument


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Timestamp:
Dec 15, 2010, 3:28:30 PM (13 years ago)
Author:
Pureon
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  • ArtDesignDocument

    v24 v25  
    135135
    136136==== Blender ====
    137  * In Blender, select the "Triangles" option in the exporter, and make sure it's only exporting one mesh (e.g. with "Only Export Selection").
     137Blender releases, including the latest stable version and test builds, can be downloaded from the __[http://www.blender.org/download/get-blender official website]__[[BR]][[BR]][[BR]]'''Useful 0 A.D. Blender links'''[[BR]][[BR]]__[http://trac.wildfiregames.com/ticket/461 pmd2collada]__ - Converter by Matt Minton - Use to convert Pyrogenesis PMD format 3D models to the Blender compatible DAE Collada format. Currently only works with static models.[[BR]]__[http://www.wildfiregames.com/forum/index.php?s=&showtopic=13321&view=findpost&p=212192 Collada fixscript]__ - Python script that fixes Collada static models for use in Blender 2.5x[[BR]][[BR]][[BR]]'''Exporting Collada models to use in 0 A.D.'''[[BR]]The Collada import and export scripts had to be re-written for Blender 2.5, so exporting methods vary from Blender 2.4x to 2.5x. [[BR]][[BR]]Generally following these rules will help the exported file open in 0AD:[[BR]][[BR]]1) Convert Quads to Triangles before exporting. Mesh > Faces > Convert Quads to Triangles[[BR]]2) Your mesh should be UV mapped. Mesh > UV Unwrap. Select "Use UV image mats" while exporting using Blender 1.4 exporter[[BR]]3) Delete all non-mesh objects. e.g. Armatures, Lamps and Cameras[[BR]][[BR]]Note: Max users may experience errors when opening Blender DAE files, this can be fixed by updating the Max Collada importer or removing the elements that are causing the errors from the Collada's XML. e.g. Max may say "Material parameter not supported: reflective" - Just remove the <reflective> element in the Collada file's XML.[[BR]][[BR]][[BR]]'''Importing Collada DAE files from 0AD'''[[BR]]Using Blender 2.4x there are 2 Collada importer options, 1.3.1 and 1.4. I have had limited success with importing some 0AD Collada models using the 1.4 importer. Installing the latest version of Python has helped a few people: __[http://www.python.org/download/ http://www.python.org/download/]__[[BR]][[BR]]In Blender 2.5x there is one functioning importer. Unlike the importers for older Blender versions, it currently doesn't have any importing options, although it is being developed further. If the import fails, either try the Collada fixscript listed in the useful links above, or with static 0AD collada models do the following:[[BR]][[BR]]1) Open the DAE file in Notepad[[BR]]2) Find the line <diffuse>[[BR]]3) Delete the entire <diffuse> element. It will look something like this:
     138
     139{{{
     140            <diffuse>
     141              <texture texture="Map__123-image" texcoord="CHANNEL0">
     142                <extra>
     143                  <technique profile="MAYA">
     144                    <wrapU sid="wrapU0">TRUE</wrapU>
     145                    <wrapV sid="wrapV0">TRUE</wrapV>
     146                    <blend_mode>ADD</blend_mode>
     147                  </technique>
     148                </extra>
     149              </texture>
     150            </diffuse>
     151}}}
     152(Delete everything from <diffuse> to </diffuse>)[[BR]]4) Save the file (don't change the DAE format)[[BR]]5) In Blender 2.5x import the DAE file you've just saved using the importer - File > Import > COLLADA (.dae)[[BR]]
    138153
    139154==== 3ds Max ====
     
    520535  Rigging <need to fill out> Bone/Biped !StructuresBones/Biped Limits <need to fill out> Character Animation <need to fill out> Animation Frame Rates <need to fill out> PASAP Animation List <need to fill out> Non Essential Animation List <need to fill out>
    521536
    522 
    523537----
    524538=== Folder Structure ===