Changes between Version 1 and Version 2 of Atlas_Manual_Environment_Tab


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Timestamp:
Dec 12, 2011, 12:42:37 AM (12 years ago)
Author:
Erik Johansson
Comment:

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  • Atlas_Manual_Environment_Tab

    v1 v2  
    11=== Environment Tab ===
    2 The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. (Please make sure you have fancywater set to true - see http://trac.wildfiregames.com/wiki/Playing0AD#GraphicsSettings if you want to see the effects of the below settings.)
     2[[Image(http://wildfiregames.com/images/Atlas_Manual/tabs_environment.png)]]
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    4  * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water
    5  * '''Water shinines''' – changes how shiny the water is, the further to the left the slider is the shinier the water
    6  * '''Water waviness''' – changes how wavy the water is, the further to the right the slider is, the more waves
    7  * '''Water murkiness''' – changes how murky/clear the water is, the further to the right the slider is the murkier the water is, the further to the left the clearer the water is
    8  * '''Water colour''' – changes the color of the water. Other settings may affect what color the water seems to be too, and in general this value is not something one wants to change
    9  * '''Water tint''' – changes the color of the murkiness, and can be used together with the Water murkiness slider to simulate a muddy river for example
    10  * '''Reflection tint''' – changes the color of the reflection tint
    11  * '''Reflection tint strength''' – changes how much the reflection tint color is applied instead of the reflected objects/terrain/sky, the further to the left the slider is the less Reflection tint and vice versa
    12  * '''Sun rotation''' – changes the position of the sun around the world
    13  * '''Sun elevation''' – changes the height of the sun
    14  * '''Sun overbrightness''' – makes it possible to make the sun brighter than otherwise would have been possible. The further to the right the slider is, the brighter the sun
    15  * '''The shaded sphere''' is just a more visual way to interactively edit the Sun rotation and elevation
    16  * '''Skyset''' – is where you can change the look of the sky in the game. This is useful for getting a specific look to the water as the sky is the primary thing reflected by the water in the game (as in real life)
    17  * '''Sun color''' – changes the color of the sun (the light in the 3D world) which together with the terrain ambient is the way to control how much shadows there are + which colors shadows are
    18  * '''Terrain ambient''' – the ambient is the “background lighting” ie how light/dark those parts of the map which are not affected directly by the sun are, this button allows us to control the color of that lighting (and thus also how bright/dark they are depending on how light/dark the color we choose is).
    19  * '''Object ambient''' – same as the above, but for objects
     4The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. (Please make sure you have fancywater set to true - see http://trac.wildfiregames.com/wiki/Playing0AD#GraphicsSettings if you want to see the effects of the below settings.)
     5
     6 * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water
     7 * '''Water shinines''' – changes how shiny the water is, the further to the left the slider is the shinier the water
     8 * '''Water waviness''' – changes how wavy the water is, the further to the right the slider is, the more waves
     9 * '''Water murkiness''' – changes how murky/clear the water is, the further to the right the slider is the murkier the water is, the further to the left the clearer the water is
     10 * '''Water colour''' – changes the color of the water. Other settings may affect what color the water seems to be too, and in general this value is not something one wants to change
     11 * '''Water tint''' – changes the color of the murkiness, and can be used together with the Water murkiness slider to simulate a muddy river for example
     12 * '''Reflection tint''' – changes the color of the reflection tint
     13 * '''Reflection tint strength''' – changes how much the reflection tint color is applied instead of the reflected objects/terrain/sky, the further to the left the slider is the less Reflection tint and vice versa
     14 * '''Sun rotation''' – changes the position of the sun around the world
     15 * '''Sun elevation''' – changes the height of the sun
     16 * '''Sun overbrightness''' – makes it possible to make the sun brighter than otherwise would have been possible. The further to the right the slider is, the brighter the sun
     17 * '''The shaded sphere''' is just a more visual way to interactively edit the Sun rotation and elevation
     18 * '''Skyset''' – is where you can change the look of the sky in the game. This is useful for getting a specific look to the water as the sky is the primary thing reflected by the water in the game (as in real life)
     19 * '''Sun color''' – changes the color of the sun (the light in the 3D world) which together with the terrain ambient is the way to control how much shadows there are + which colors shadows are
     20 * '''Terrain ambient''' – the ambient is the “background lighting” ie how light/dark those parts of the map which are not affected directly by the sun are, this button allows us to control the color of that lighting (and thus also how bright/dark they are depending on how light/dark the color we choose is).
     21 * '''Object ambient''' – same as the above, but for objects