Changes between Version 8 and Version 9 of Atlas_Manual_Terrain_Tab
- Timestamp:
- Feb 10, 2018, 4:08:01 PM (6 years ago)
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Atlas_Manual_Terrain_Tab
v8 v9 4 4 Part of the [wiki:Atlas_Manual Atlas (Scenario Editor) Manual] 5 5 6 [[Image( http://wildfiregames.com/images/Atlas_Manual/tabs_terrain.png)]]6 [[Image(tabs_terrain.png)]] 7 7 8 8 ''The tool and (some of the) options of the terrain tab'' … … 11 11 12 12 == The terrains == 13 [[Image( http://wildfiregames.com/images/Atlas_Manual/tabs_terrain_terrains.png)]]13 [[Image(tabs_terrain_terrains.png)]] 14 14 15 15 ''The terrains'' … … 20 20 When painting terrain you can get different results by either clicking and dragging with the left or the right mouse button. The left mouse button allows you to paint in a more “dominant” style, while the right allows you to paint in a more submissive style. That might be hard to grasp when explained with words, but the picture below will allow you to understand it more easily, and you'll quickly get a grasp of it when playing around in Atlas yourself. 21 21 22 [[Image( http://wildfiregames.com/images/Atlas_Manual/brush_submissive_dominant.png)]]22 [[Image(brush_submissive_dominant.png)]] 23 23 24 24 ''Two patches of a desert texture on the default grass texture, both painted with the default size 4 brush, but the left in “dominant” left mouse button mode and the right in “submissive” right mouse button mode'' … … 26 26 As you can see you get a much smaller piece of texture using the submissive mode, and that's useful when you want to paint in smaller parts of a texture on other textures. 27 27 28 [[Image( http://wildfiregames.com/images/Atlas_Manual/brush_options_circle.png)]][[Image(http://wildfiregames.com/images/Atlas_Manual/brush_options_square.png)]]28 [[Image(brush_options_circle.png)]][[Image(brush_options_square.png)]] 29 29 30 30 ''The difference between the circle and square brush shapes, displayed as more or less transparent tiles'' … … 42 42 43 43 == Visualise == 44 [[Image( http://wildfiregames.com/images/Atlas_Manual/visualize_passability.png)]] The Visualise:Passability dropdown menu lets you choose how and if you want to preview terrain passability (whether or not a unit can walk, sail, etc over that part of terrain). The options are:44 [[Image(visualize_passability.png)]] The Visualise:Passability dropdown menu lets you choose how and if you want to preview terrain passability (whether or not a unit can walk, sail, etc over that part of terrain). The options are: 45 45 46 46 * '''None''': No passability visualisation. … … 57 57 58 58 == Misc tools == 59 [[Image( http://wildfiregames.com/images/Atlas_Manual/misc_tools.png)]]59 [[Image(misc_tools.png)]] 60 60 61 61 As the name says, this lets you resize the map, clicking the button brings up the below dialog: 62 62 63 [[Image( http://wildfiregames.com/images/Atlas_Manual/misc_resize_map.png)]]63 [[Image(misc_resize_map.png)]] 64 64 65 65 The resizing dialog should be straightforward enough: select a new map size and click Ok to have Atlas resize the map or Cancel if you decide you don't want to resize it after all. There are a few things to consider though: