Changes between Version 12 and Version 13 of Atlas_User%27s_Guide


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Timestamp:
Apr 18, 2010, 9:13:28 AM (14 years ago)
Author:
Erik Johansson
Comment:

minor edits + started actor viewer info

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  • Atlas_User%27s_Guide

    v12 v13  
    179179Some objects have variations you can choose from. You can do that after placing the object by selecting it using the Move/Rotate tool and then choosing between the different options in the dropdown button.
    180180
    181 ==== Entities/Actors ====
    182 Above the object list there is a dropdown button which allows you to choose between entities and actors. Actors are a subset of Entities. An actor is a simple visual object in the game and have no effect at all in the play of the game on the map. Entities, on the other hand, are objects in the game that possess parameters and statistics that do play a role in the game. The actor when part of an entity is the visual part of it, it defines the way the entity looks.
     181==== The Actor Viewer ====
     182[[Image(switch_to_actor_viewer.png)]]
     183The Actor Viewer is handy if you are editing a model and wants to get some useful info and preview the model in different ways. It is launched by clicking the Swith to Actor Viewer button which can be found below the objects list.
    183184
    184185=== Environment Tab ===
    185 The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. First a little recommendation though, to be able to see any difference when using most of the buttons you'll need to enable “fancy water”. As the name implies it's for the looks more than anything else and will require a decent graphics card (which supports the shaders that the fancy waters requires), it will also decrease performance as the power will be used for yet another thing. You enable it by navigating to the \binaries\data\config\ folder and there open the system.cfg using a text editor, in that file find the line:
    186 
    187 {{{
    188 fancywater=false
    189 }}}
    190 Change the false to “true” to get the line:
    191 
    192 {{{
    193 fancywater=true
    194 }}}
    195 and restart Atlas if open to see the change.
     186The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. (Please make sure you have fancywater set to true - see http://trac.wildfiregames.com/wiki/Playing0AD#GraphicsSettings if you want to see the effects of the below settings.)
    196187
    197188 * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water