Changes between Version 17 and Version 18 of Atlas_User%27s_Guide


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Timestamp:
May 8, 2010, 7:11:13 PM (14 years ago)
Author:
Erik Johansson
Comment:

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  • Atlas_User%27s_Guide

    v17 v18  
    176176The object tab is where you can add objects onto the map. Objects can be everything from houses to units, from animals to trees. While there are a lot of objects, and for some of them a number of variations too, there isn't that much that need to be explained. The objects in the list to the left may be chosen by left clicking on them and then to place them on the map just move the mouse pointer there and left click to place it. Most objects can be rotated while placed, just click-and-hold the left mouse button where you want to place the object, move it around until you've found the rotation you're looking for. Don't worry if you don't get it right though, it's very easy to rotate the objects after you've placed them (see the Move/Rotate tool above).
    177177
     178===== Player selector =====
     179Allows you to choose which player the unit/building belongs to. You can also switch player by pressing the corresponding number key: 1-8 for normal players and 0 for Gaya.
     180
    178181==== Variations ====
    179182Some objects have variations you can choose from. You can do that after placing the object by selecting it using the Move/Rotate tool and then choosing between the different options in the dropdown button.
     
    196199
    197200'''Keyboard adjustments''' You can control all these mouse controls by using different keyboards adjustments. Pressing the Ctrl key while doing any of the above makes the effect smaller, i.e. you have to move the mouse further to get the same amount of rotation/zoom etc as without the key pressed. The Shift key does the opposite allowing you to get more done with less effort, and pressing both keys at the same time gives you the finest control.
     201
     202===== Wireframe =====
     203Pressing this button allows you to toggle between displaying the object as a wireframe and displaying it as a solid model with the in-game texture.
     204
     205===== Move =====
     206This button toggles how the movement of units is displayed when playing an animation. The default is that the unit stays in the same place on the screen while the animation plays, but you can get the unit moving forward in relation the screen by this toggle.
     207
     208===== Ground =====
     209Toggles the display of a ground plane.
     210
     211===== Shadows =====
     212Toggles shadows off and on.
     213
     214===== Poly count =====
     215Toggles the display of renderer statistics.
     216
     217===== Player selector =====
     218Allows you to choose which player the unit/building belongs to. Can among other things be useful to determine whether the different player colors looks good on your model. You can also switch player by pressing the corresponding number key: 1-8 for normal players and 0 for Gaya. (Currently only works when the preview window is in focus, but should work even in other cases eventually.)
     219
     220===== Animation =====
     221The dropdown allows you to choose between the different animations for an object. And the buttons below allows you to: Play the animation, Pause the playback, and Slow plays the animation at 10 percent of the normal speed. Currently the list displays all possible animation types in the game though, and all objects doesn't have all animations, so that's why you might not see any effect from changing the animation. (Buildings, flora doesn't have any animations at all at the moment, and only citizen soldiers have the different gather animations. Among other things, but it's generally fairly easy to guess what objects have what animations, and if nothing else you can test by choosing an animation and press play.)
    198222
    199223=== Environment Tab ===