Changes between Version 24 and Version 25 of Atlas_User%27s_Guide


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Timestamp:
Sep 17, 2010, 6:43:21 PM (14 years ago)
Author:
Erik Johansson
Comment:

minor edits

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  • Atlas_User%27s_Guide

    v24 v25  
    124124The Generate empty map button is simply a way to quickly get an empty map. When you've played around a bit you might realize that you need to start from the beginning, and instead of having to undo everything you've done up to that point it's just to click that button and you get a new fresh empty map to fill with your ideas.
    125125
    126 On the next row we've got a text-field and a button, it may not seem like they're able to do much, but the can create an entire world. Or rather the underlying mechanisms, the text in the text-field is the filename of a random map script located in the /binaries/data/mods/official/maps/ folder. A random map script a text file which tells the program how to generate a map, including modifying the terrain, adding terrain textures, and adding objects, based on some defined rules.
    127 
    128 On the last row we've got the Simulation test buttons. When you start a simulation with the start button the map “becomes alive”. There are waves in the water and units starts to attack nearby enemies. That's of course very much like starting a game, but the difference is that while you're in Atlas you can do everything you normally can, while running the game. That's very good when you want to test how units react to each other or changes in the environment. You can move around units, add new units, change height of different parts of the terrain, etc. Except for the changes to units the new changes stay when you finish the simulation.
     126On the next row we've got a text-field and a button, it may not seem like they're able to do much, but they can create an entire world. Or rather the underlying mechanisms, the text in the text-field is the filename of a random map script located in the /binaries/data/mods/official/maps/ folder. A random map script a text file which tells the program how to generate a map, including modifying the terrain, adding terrain textures, and adding objects, based on some defined rules. (Random maps are ''currently'' not working, they need to be reimplemented due to the simulation system having been rewritten.)
     127
     128On the last row we've got the Simulation test buttons. When you start a simulation with the start button the map “becomes alive”. There are waves in the water and units starts to attack nearby enemies, and the in-game GUI is displayed. That's of course very much like starting a game, but the difference is that while you're in Atlas you can do everything you normally can in Atlas, but while running the game. That's very good when you want to test how units react to each other or changes in the environment. You can move units around, add new units, change height of different parts of the terrain, etc. Except for the changes to units the new changes remain when you reset the simulation.
    129129
    130130The buttons are fairly self-explanatory, but for completeness sake here is a list of the buttons and what they do: