137 | | '''Map Name''': Enter the name of your map to be displayed in-game. Currently only ASCII characters are available, but that will most likely be changed later so map names can contain other characters as well.[[BR]]'''Map Description''': Enter a description of your map. Again, only ASCII characters.[[BR]]'''Reveal Map''': This checkbox toggles whether or not the map will be revealed at the start of the game. If checked the map will be seen from the start, if not the player will have to explore to find the enemy, what the map looks like, resources etc. It will turn on/off both Fog-of-War and Shroud-of-Darkness, but if there's interest there may be separate settings for those eventually.[[BR]]'''Game Type''': This dropdown lets you select between different game types. Currently there's only '''Conquest''' (where you need to kill/destroy all your enemy's units and buildings) and '''Endless''' which is more suited for sandbox scenarios and requires the player to quit manually.[[BR]]'''Lock Teams:''' If checked the players cannot change their team/alliances in the middle of a game, if unchecked they can. (Though ''not yet as diplomacy isn't implemented'', but if you want to stop players from changing teams in the middle of a game once diplomacy is implemented it's a good idea to check this setting already and it should work once it is implemented.)[[BR]]'''Number of players''': Allows you to select how many players there will be on this map. Can be anything from one to eight. |
| 137 | '''Map Name''': Enter the name of your map to be displayed in-game. Currently only ASCII characters are available, but that will most likely be changed later so map names can contain other characters as well.[[BR]]'''Map Description''': Enter a description of your map. Again, only ASCII characters.[[BR]]'''Reveal Map''': This checkbox toggles whether or not the map will be revealed at the start of the game. If checked the map will be seen from the start, if not the player will have to explore to find the enemy, what the map looks like, resources etc. It will turn on/off both Fog-of-War and Shroud-of-Darkness, but if there's interest there may be separate settings for those eventually.[[BR]]'''Game Type''': This dropdown lets you select between different game types. Currently there's only '''Conquest''' (where you need to kill/destroy all your enemy's units and buildings) and '''Endless''' which is more suited for sandbox scenarios and requires the player to quit manually.[[BR]]'''Lock Teams:''' If checked the players cannot change their team/alliances in the middle of a game, if unchecked they can. (Though ''not yet as diplomacy isn't implemented'', but if you want to stop players from changing teams in the middle of a game once diplomacy is implemented it's a good idea to check this setting already and it should work once it is implemented.)'''''' |
148 | | On the last row we've got the Simulation test buttons. When you start a simulation with the start button the map “becomes alive”. There are waves in the water and units starts to attack nearby enemies, and the in-game GUI is displayed To hide the in-game GUI press the '''G''' key. That's of course very much like starting a game, but the difference is that while you're in Atlas you can do everything you normally can in Atlas, but while running the game. That's very good when you want to test how units react to each other or changes in the environment. You can move units around, add new units, change height of different parts of the terrain, etc. Except for the changes to units the new changes remain when you reset the simulation. |
| 157 | On the last row we've got the Simulation test buttons. When you start a simulation with the start button the map “becomes alive”. There are waves in the water and units starts to attack nearby enemies, and the in-game GUI is displayed. To hide the in-game GUI press the '''G''' key. That's of course very much like starting a game, but the difference is that while you're in Atlas you can do everything you normally can in Atlas, but while running the game. That's very good when you want to test how units react to each other or changes in the environment. You can move units around, add new units, change height of different parts of the terrain, etc. Except for the changes to units the new changes remain when you reset the simulation. |
152 | | * The Play button – starts the simulation |
153 | | * The Fast button – makes the simulation run fast |
154 | | * The Slow button – makes the simulation run slow |
155 | | * The Pause button – pauses the simulation |
156 | | * The Reset button – resets the units to the position they were in before the simulation started |
| 161 | * The '''Play''' button – starts the simulation |
| 162 | * The '''Fast''' button – makes the simulation run fast |
| 163 | * The '''Slow''' button – makes the simulation run slow |
| 164 | * The '''Pause''' button – pauses the simulation |
| 165 | * The '''Reset''' button – resets the units to the position they were in before the simulation started |
| 166 | |
| 167 | === Player tab === |
| 168 | [[Image(tabs_player.png)]] |