Changes between Version 6 and Version 7 of Atlas_User%27s_Guide
- Timestamp:
- Jul 21, 2008, 9:40:24 PM (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Atlas_User%27s_Guide
v6 v7 17 17 == The Main Tools == 18 18 [[Image(tools.png)]] 19 19 20 ''The tools'' 20 21 … … 23 24 From the left to right they are: 24 25 === The Default tool === 26 25 27 [[Image(default_tool.png)]] 28 26 29 ''The Default Tool'' 27 30 … … 29 32 30 33 ==== Navigating in the 3D world ==== 34 31 35 Using the arrow keys on your keyboard you can move forwards/backwards/sideways, with the use of the Shift and Ctrl keys you can affect the speed of that movement: 32 36 … … 51 55 52 56 === The Move/Rotate tool === 57 53 58 [[Image(tools_move_rotate.png)]] 59 54 60 ''The Move/Rotate Tool'' 55 61 … … 57 63 58 64 [[Image(tools_move_rotate_sel_unsel.png)]] 65 59 66 ''Two sheep, the one to the left is not selected, while the one to the right is'' 60 67 … … 86 93 87 94 [[Image(tools_flatten.png)]] 95 88 96 ''The Flatten elevation tool'' 89 97 … … 92 100 [[Image(tools_flatten_before.png)]][[Image(tools_flatten_after.png)]] 93 101 94 The only difference between these two images is the use of the flatten elevation tool 102 ''The only difference between these two images is the use of the flatten elevation tool'' 103 95 104 The result in the image to the right above has been obtained by repeatedly clicking with the flatten elevation tool and as you can see the terrain is much smoother now. What level the terrain gets averaged at is depending on where the center of the grid is (see The Area of Influence above for an image of the grid) and thus you can get different results if you put the center of the tool on a higher area versus a lower area. 96 105 … … 98 107 99 108 === The Paint Terrain Texture tool === 109 100 110 [[Image(tools_paint_terrain.png)]] 101 111 … … 131 141 132 142 [[Image(tabs_terrain.png)]] 143 133 144 ''The tool and (some of the) options of the terrain tab'' 134 145 … … 138 149 139 150 [[Image(tabs_terrain_terrains.png)]] 151 140 152 ''The terrains'' 141 153 … … 153 165 154 166 [[Image(brush_options_circle.png)]][[Image(brush_options_square.png)]] 167 155 168 ''The difference between the circle and square brush shapes, displayed as more or less transparent tiles'' 169 156 170 ==== Brush options: Shape ==== 157 171 … … 169 183 The other two terrain tools (the Alter terrain tool, and the Flatten terrain tool) are affected however. The greater the strength the greater the effect, i.e. if the value is 1 you'll have to hold the mouse button for some time before seeing any result, but if the value is 100 you only have to keep the button pressed for a small amount of time before a lot happens. You can change the value both by writing directly into the text field or by clicking the up/down arrows on the right side of the text field. 170 184 185 === Object Tab === 186 171 187 [[Image(tabs_object.png)]] 172 188 173 189 ''The contents of the Object tab'' 174 190 175 === Object Tab ===176 177 191 The object tab is where you can add objects onto the map. Objects can be everything from houses to units, from animals to trees. While there are a lot of objects, and for some of them a number of variations too, there isn't that much that need to be explained. The objects in the list to the left may be chosen by left clicking on them and then to place them on the map just move the mouse pointer there and left click to place it. Most objects can be rotated while placed, just click-and-hold the left mouse button where you want to place the object, move it around until you've found the rotation you're looking for. Don't worry if you don't get it right though, it's very easy to rotate the objects after you've placed them (see the Move/Rotate tool above). 178 192 … … 187 201 === Environment Tab === 188 202 189 The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. First a little recommendation though, to be able to see any difference when using most of the buttons you'll need to enable “fancy water”. As the name implies it's for the looks more than anything else and will require a decent graphics card (which supports the shaders that the fancy waters requires), it will also decrease performance as the power will be used for yet another thing. You enable it by navigating to the /binaries/data/config/folder and there open the system.cfg using a text editor, in that file find the line:203 The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. First a little recommendation though, to be able to see any difference when using most of the buttons you'll need to enable “fancy water”. As the name implies it's for the looks more than anything else and will require a decent graphics card (which supports the shaders that the fancy waters requires), it will also decrease performance as the power will be used for yet another thing. You enable it by navigating to the \binaries\data\config\ folder and there open the system.cfg using a text editor, in that file find the line: 190 204 {{{ 191 205 fancywater=false … … 196 210 fancywater=true 197 211 }}} 198 and restart Atlas if open .212 and restart Atlas if open to see the change. 199 213 200 214 * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water