Changes between Version 6 and Version 7 of Atlas_User%27s_Guide


Ignore:
Timestamp:
Jul 21, 2008, 9:40:24 PM (16 years ago)
Author:
Erik Johansson
Comment:

some small fixes

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  • Atlas_User%27s_Guide

    v6 v7  
    1717== The Main Tools ==
    1818[[Image(tools.png)]]
     19
    1920''The tools''
    2021
     
    2324From the left to right they are:
    2425=== The Default tool ===
     26
    2527[[Image(default_tool.png)]]
     28
    2629''The Default Tool''
    2730
     
    2932
    3033==== Navigating in the 3D world ====
     34
    3135Using the arrow keys on your keyboard you can move forwards/backwards/sideways, with the use of the Shift and Ctrl keys you can affect the speed of that movement:
    3236
     
    5155
    5256=== The Move/Rotate tool ===
     57
    5358[[Image(tools_move_rotate.png)]]
     59
    5460 ''The Move/Rotate Tool''
    5561
     
    5763
    5864[[Image(tools_move_rotate_sel_unsel.png)]]
     65
    5966''Two sheep, the one to the left is not selected, while the one to the right is''
    6067
     
    8693
    8794[[Image(tools_flatten.png)]]
     95
    8896''The Flatten elevation tool''
    8997
     
    92100[[Image(tools_flatten_before.png)]][[Image(tools_flatten_after.png)]]
    93101
    94 The only difference between these two images is the use of the flatten elevation tool
     102''The only difference between these two images is the use of the flatten elevation tool''
     103
    95104The result in the image to the right above has been obtained by repeatedly clicking with the flatten elevation tool and as you can see the terrain is much smoother now. What level the terrain gets averaged at is depending on where the center of the grid is (see The Area of Influence above for an image of the grid) and thus you can get different results if you put the center of the tool on a higher area versus a lower area.
    96105
     
    98107
    99108=== The Paint Terrain Texture tool ===
     109
    100110[[Image(tools_paint_terrain.png)]]
    101111
     
    131141
    132142[[Image(tabs_terrain.png)]]
     143
    133144''The tool and (some of the) options of the terrain tab''
    134145
     
    138149
    139150[[Image(tabs_terrain_terrains.png)]]
     151
    140152''The terrains''
    141153
     
    153165
    154166[[Image(brush_options_circle.png)]][[Image(brush_options_square.png)]]
     167
    155168''The difference between the circle and square brush shapes, displayed as more or less transparent tiles''
     169
    156170==== Brush options: Shape ====
    157171
     
    169183The other two terrain tools (the Alter terrain tool, and the Flatten terrain tool) are affected however. The greater the strength the greater the effect, i.e. if the value is 1 you'll have to hold the mouse button for some time before seeing any result, but if the value is 100 you only have to keep the button pressed for a small amount of time before a lot happens. You can change the value both by writing directly into the text field or by clicking the up/down arrows on the right side of the text field.
    170184
     185=== Object Tab ===
     186
    171187[[Image(tabs_object.png)]]
    172188
    173189''The contents of the Object tab''
    174190
    175 === Object Tab ===
    176 
    177191The object tab is where you can add objects onto the map. Objects can be everything from houses to units, from animals to trees. While there are a lot of objects, and for some of them a number of variations too, there isn't that much that need to be explained. The objects in the list to the left may be chosen by left clicking on them and then to place them on the map just move the mouse pointer there and left click to place it. Most objects can be rotated while placed, just click-and-hold the left mouse button where you want to place the object, move it around until you've found the rotation you're looking for. Don't worry if you don't get it right though, it's very easy to rotate the objects after you've placed them (see the Move/Rotate tool above).
    178192
     
    187201=== Environment Tab ===
    188202
    189 The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. First a little recommendation though, to be able to see any difference when using most of the buttons you'll need to enable “fancy water”. As the name implies it's for the looks more than anything else and will require a decent graphics card (which supports the shaders that the fancy waters requires), it will also decrease performance as the power will be used for yet another thing. You enable it by navigating to the /binaries/data/config/ folder and there open the system.cfg using a text editor, in that file find the line:
     203The different buttons and sliders etc you can find on the Environment tab are really best learned when playing with them, as they affect things as the lighting (for example the location of the “sun” of the 3D world) and how the water reacts to light etc. Below will follow a short list with the different buttons etc and a short explanation on what they do. First a little recommendation though, to be able to see any difference when using most of the buttons you'll need to enable “fancy water”. As the name implies it's for the looks more than anything else and will require a decent graphics card (which supports the shaders that the fancy waters requires), it will also decrease performance as the power will be used for yet another thing. You enable it by navigating to the \binaries\data\config\ folder and there open the system.cfg using a text editor, in that file find the line:
    190204{{{
    191205fancywater=false
     
    196210fancywater=true
    197211}}}
    198 and restart Atlas if open.
     212and restart Atlas if open to see the change.
    199213
    200214 * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water