Changes between Version 12 and Version 13 of Aura_Templates
- Timestamp:
- Apr 6, 2016, 11:31:36 AM (8 years ago)
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Aura_Templates
v12 v13 21 21 '''affects''' determines the classes it affects, listed as ["Class1 Class2", "Class3"], which means the target needs to have (Class1 AND Class2) OR Class3 to benefit from the aura. 22 22 23 '''affectedPlayers''' defines on which players it will act (a hero might cause the enemy to have less armour), listed as ["Value1", "Value2"]. The possible values are '''Player''' (yourself), '''Ally''', ''' MutualAlly''' or '''Enemy'''. This value defaults to ["'''Player'''"].23 '''affectedPlayers''' defines on which players it will act (a hero might cause the enemy to have less armour), listed as ["Value1", "Value2"]. The possible values are '''Player''' (yourself), '''Ally''', '''!MutualAlly''' or '''Enemy'''. This value defaults to [ "'''Player'''" ] . 24 24 25 25 '''modifications''' are list of modifications that will be applied. Similarly structured as with technologies. A modification consists out of key, which presents the name of the value that will be changed, and either '''add''' or '''multiply''' to resp. add or multiply the value of the affected entity with something. Note that the actions should be reversible (they are reversed when the aura carrying entity is killed), so multiplications with 0 are not allowed. All other values are supported. … … 31 31 '''overlayIcon''' is the icon showed above all affected entity's. 32 32 33 33 '''requiredTechnology''' is a technology required for the aura to be available. 34 34 35 '''stackable''' is an optional boolean which allow the aura to be stackable when set to true.