7 | | If seasons are enabled, after an amount of time has passed (as specified at session creation), a new season shall begin, continuing through an infinite cycle of Spring, Summer, Autumn, Winter. See GUI:Session Creation for details. |
| 6 | If seasons are enabled, after an amount of time has passed (as specified at session creation), a new season shall begin, continuing through an infinite cycle of Spring, Summer, Autumn, Winter. |
30 | | * Spring: |
31 | | - Textures: New greens, yet more dreary than Summer. More mud, and wet. |
32 | | - Weather: Particle rain (occurrence depending on climate). |
33 | | - Transitional Effect: Colour changes to Summer Textures over 1 minute "transistion" period at the end of Spring. |
| 29 | * Spring: |
| 30 | * Textures: New greens, yet more dreary than Summer. More mud, and wet. |
| 31 | * Weather: Particle rain (occurrence depending on climate). |
| 32 | * Transitional Effect: Colour changes to Summer Textures over 1 minute "transistion" period at the end of Spring. |
40 | | * Autumn: |
41 | | - Textures: Golden. Orange. Red. Brown. Dry, arid, and dirty/dusty. |
42 | | - Weather: Particle rain (occurrence depending on climate). Leaves overlay blown past in breeze. |
43 | | - Transitional Effect: Colour changes to Winter Textures over 1 minute "transistion" period at the end of Autumn. If possible, leaves drop from branches of deciduous trees during fade-out fade-in period and become part of the "duff" at the base of starkly denuded trees during the Winter Season (disappearing into it). |
| 39 | * Autumn: |
| 40 | * Textures: Golden. Orange. Red. Brown. Dry, arid, and dirty/dusty. |
| 41 | * Weather: Particle rain (occurrence depending on climate). Leaves overlay blown past in breeze. |
| 42 | * Transitional Effect: Colour changes to Winter Textures over 1 minute "transistion" period at the end of Autumn. If possible, leaves drop from branches of deciduous trees during fade-out fade-in period and become part of the "duff" at the base of starkly denuded trees during the Winter Season (disappearing into it). |
45 | | * Winter: |
46 | | - Textures: Stark. Barren. Bluish tint, a 'cold' feel. |
47 | | - Weather: Snow and ice alpha transparency overlay terrain, and particle snow (occurrence depending on climate). |
48 | | - Transitional Effect: Colour changes to Spring Textures over 1 minute "transition" period at the end of Winter. |
| 44 | * Winter: |
| 45 | * Textures: Stark. Barren. Bluish tint, a 'cold' feel. |
| 46 | * Weather: Snow and ice alpha transparency overlay terrain, and particle snow (occurrence depending on climate). |
| 47 | * Transitional Effect: Colour changes to Spring Textures over 1 minute "transition" period at the end of Winter. |