Changes between Version 3 and Version 4 of BasicAnimationImplementation
- Timestamp:
- Jul 15, 2012, 12:10:54 AM (12 years ago)
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BasicAnimationImplementation
v3 v4 19 19 [[Image(http://i.imgur.com/w7xVK.png)]] [[Image(http://i.imgur.com/b2HnP.png)]] 20 20 21 * '''STEP 5''' Select the mesh and then the armature in that order, and press Ctrl+P. Blender will give you 6 options , and rigs for 0 A.D. should use vertex groups (which allow you to select exactly which vertices move with which bones) so the deformations can be made to look as natural as possible. (Bone envelopes, which are basically automatic groups, often will make the deformation look totally wrong.)21 * '''STEP 5''' Select the mesh and then the armature in that order, and press Ctrl+P. Blender will give you 6 options of how the mesh should interact with the rig. Rigs for 0 A.D. should use vertex groups (which allow you to select exactly which vertices move with which bones) so the deformations can be made to look as natural as possible. (Bone envelopes, which are basically automatic groups, often will make the deformation look totally wrong.) 22 22 23 23 [[Image(http://i.imgur.com/2kcr8.png)]]