Changes between Version 12 and Version 13 of Civ:_Britons
- Timestamp:
- Nov 30, 2021, 1:30:30 PM (2 years ago)
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Civ:_Britons
v12 v13 3 3 = BRITONS CIVILISATION PROFILE = 4 4 {{{ 5 Version 1.0 5 Versions 13- 6 by Carl Ortega [aka Carltonus] Email: carlthegreat-6996@yahoo.com. (California, United States of America). 7 Version 12 (minor edit) by Nicolas Tisserand [aka fatherbushido] 8 Verion 6 (minor edit) by B. Guns 9 Versions 1.0, 2-5, and 7-11 6 10 by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America). 7 11 … … 10 14 == UNIT DESCRIPTIONS == 11 15 === INFANTRY === 16 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_infantry_spearman.png)]] 12 17 * '''Generic Name: Celtic Spearman''' 13 * '''Specific Name: Gaeroa'''14 * '''Class: '''Spearman.18 * '''Specific Name: Catucos''' 19 * '''Class:''' Citizen Infantry Spearman. 15 20 * '''Hacker Armament:''' Heavy Spear. 16 21 * '''Appearance:''' … … 24 29 * '''Special:''' - 25 30 31 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_infantry_javelinist.png)]] 26 32 * '''Generic Name: Skirmisher''' 27 * '''Specific Name: Baguada'''28 * '''Class:''' Javelinist.29 * '''Ranged Armament: '''Light Spear.33 * '''Specific Name: Adretos''' 34 * '''Class:''' Citizen Infantry Javelineer. 35 * '''Ranged Armament:''' Light Spear. 30 36 * '''Appearance:''' 31 37 * '''Garb:[[BR]]'''Basic – Trousers and tunic (earth tones). [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers only (bright colours). … … 38 44 * '''Special:''' -. 39 45 46 [[Image(https://trac.wildfiregames.com/export/23428/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_infantry_slinger.png)]] 40 47 * '''Generic Name: Celtic Slinger''' 41 * '''Specific Name: Iaosae'''42 * '''Class:''' Slinger.48 * '''Specific Name: Talmoris''' 49 * '''Class:''' Citizen Slinger. 43 50 * '''Hacker Armament:''' Long knife or short sword 44 51 * '''Ranged Armament:''' Sling. … … 53 60 * '''Special:''' -. 54 61 62 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_war_dog.png)]][[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_wolfhound.png)]] 63 * '''Generic Name: War Dog''' 64 * '''Specific Name: Agrocuna''' 65 * '''Class:''' Champion War Dog. 66 * '''Hacker Armament:''' Teeth. 67 * '''Appearance:''' 68 * '''Garb:[[BR]]'''Basic - No collar. [[BR]]Advanced - Spiked collar. [[BR]]Elite - Spiked collar. Body paint. 69 * '''Figure(s):''' Mastiff - Dog. 70 * '''History:''' Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals. 71 * '''Garrison:''' 2. 72 * '''Function:''' Fast moving unit. Cheap. Does well in battle against cavalry. 73 * '''Special:''' Not able to capture. Bonus vs. wild animals, cavalry, and support units (females, healers, traders). 74 55 75 === CAVALRY === 76 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_cavalry_javelinist.png)]] 77 * '''Generic Name: Raiding Cavalry''' 78 * '''Specific Name: Marcacos''' 79 * '''Class:''' Cavalry Javelinist. 80 * '''Ranged Armament:''' Light Spear. 81 * '''Appearance:''' 82 * '''Garb:[[BR]]'''Basic – Shirtless with trousers. [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers (bright colours), shirt of mail. 83 * '''Helmet:[[BR]]'''Basic – No helmet. [[BR]]Advanced – Limed spiky hair. [[BR]]Elite – Celtic helmet. 84 * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Hex Dip. 85 * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status. 86 * '''Figure(s):''' - 87 * '''History:''' Celtic horsemen drawn from the lower- and non-aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. 88 * '''Garrison:''' 2. 89 * '''Function:''' Ranged cavalry unit. 90 * '''Special: '''- 91 92 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_cavalry_swordsman.png)]] 56 93 * '''Generic Name: Celtic Cavalry''' 57 * '''Specific Name: Epo s'''94 * '''Specific Name: Eporedos''' 58 95 * '''Class:''' Cavalry Swordsman. 59 96 * '''Hacker Armament:''' Long Sword. … … 61 98 * '''Garb:[[BR]]'''Basic – Shirtless with trousers. [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers (bright colours), shirt of mail. 62 99 * '''Helmet:[[BR]]'''Basic – No helmet. [[BR]]Advanced – Limed spiky hair. [[BR]]Elite – Celtic helmet. 63 * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Round.100 * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Hex Dip. 64 101 * '''Figure(s):''' Use the shirtless pants model for the basic, tunic trousers model for advanced, armor and trousers model for the Elite. Face would either be bearded or have a large moustache. Torc around neck in Advanced and Elite. Soft leather shoes, not boots. Basic could also have long hair. 65 102 * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status. … … 69 106 * '''Special:''' Bonus vs. all infantry. 70 107 71 * '''Generic Name: Raiding Cavalry'''72 * '''Specific Name: Gaisaredos'''73 * '''Class:''' Cavalry Javelinist.74 * '''Ranged Armament:''' Light Spear.75 * '''Appearance:'''76 * '''Garb:[[BR]]'''Basic – Shirtless with trousers. [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers (bright colours), shirt of mail.77 * '''Helmet:[[BR]]'''Basic – No helmet. [[BR]]Advanced – Limed spiky hair. [[BR]]Elite – Celtic helmet.78 * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Hex Dip.79 * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.80 * '''Figure(s):''' -81 * '''History: '''Celtic horsemen drawn from the lower- and non-aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.82 * '''Garrison:''' 2.83 * '''Function:''' Ranged cavalry unit.84 * '''Special: '''-85 86 108 === SUPPORT UNITS === 109 [[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_female_citizen.png)]] 87 110 * '''Generic Name: Celtic Woman''' 88 * '''Specific Name: B odu'''111 * '''Specific Name: Bena''' 89 112 * '''Class: '''Female Citizen. 90 113 * '''Armament:''' None. … … 99 122 * '''Special: '''Harder to capture. 100 123 101 * '''Generic Name: Druides''' 102 * '''Specific Name: Same''' 124 [[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_healer.png)]] 125 * '''Generic Name: Druid''' 126 * '''Specific Name: Druides''' 103 127 * '''Class:''' Healer. 104 128 * '''Appearance:''' … … 112 136 * '''Special:''' - 113 137 138 [[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_trader.png)]] 114 139 * '''Generic Name: Merchant''' 115 * '''Specific Name: Reros'''140 * '''Specific Name: Uogition''' 116 141 * '''Class:''' Trader. 117 142 * '''Appearance:''' … … 126 151 * '''Special:''' - 127 152 153 === NAVY === 154 [[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_fishing.png)]] 155 * '''Generic Name: Fishing Boat''' 156 * '''Specific Name: Longos''' 157 * '''Class:''' Fishing Boat. 158 * '''Appearance:''' 159 * '''Shell:''' There was two primary kinds of fishing boats used by the Celts, the first was coracle, which was a small semi-circular/concave boat made from wood and leather. The second was the currach, a large (up to 50 feet long) row and sail boat made from wood, band iron, and leather. 160 * '''Figure(s):''' See above. 161 * '''History:''' In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. 162 * '''Garrison:''' Cannot. 163 * '''Garrison Capacity:''' 1; support, infantry 164 * '''Function:''' Gathering fish, currently the only method of collecting food from bodies of water. 165 * '''Special:''' - 166 167 168 [[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_merchant.png)]] 128 169 * '''Generic Name: Trading Ship''' 129 * '''Specific Name: Curoca'''170 * '''Specific Name: Nauson''' 130 171 * '''Class: '''Merchantman. 131 172 * '''Appearance:''' … … 137 178 * '''Special: '''Drop the capacity to 6; no fighting capabilities. 138 179 139 === NAVY === 180 [[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_trireme.png)]] 140 181 * '''Generic Name: Gallic Warship''' 141 * '''Specific Name: Venetic Pontone'''142 * '''Class: '''Trireme.182 * '''Specific Name: Pontos''' 183 * '''Class:''' "Trireme". 143 184 * '''Appearance:''' 144 185 * '''Shell:''' Visually unknown – we just have this written description: "The Gauls’ [Veneti] ships were made with much flatter bottoms [than Roman ships] to help them ride shallow water caused by shoals or ebb tides. Exceptionally high bows and sterns fitted them for use in heavy seas and violent gales, and the hulls were made entirely of oak, to enable them to stand any amount of shock and rough usage. The cross-timbers, which consisted of beams a foot wide, were fastened with iron bolts as thick as a man’s thumb. The anchors were secured with chains instead of ropes. They used sails of raw hides or thin leather, either because they had no flax and were ignorant of its use, or more probably because they thought that ordinary sails would not stand the violent storms and squalls of the Atlantic and were not suitable for such heavy vessels … adapted for sailing such treacherous and stormy waters. We could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. Moreover, when it began to blow hard and they were running before the wind, they weathered the storm more easily; they could bring in to shallow water with greater safety, and when left aground by the tide had nothing to fear from reefs or pointed rocks" – probably barge-like … … 149 190 * '''Special:''' No fighting capabilities unless boarded by enemy ship. 150 191 151 * '''Generic Name: Fishing Ship'''152 * '''Specific Name: Same'''153 * '''Class:''' Fishing Ship.154 * '''Appearance:'''155 * '''Shell:''' There was two primary kinds of fishing boats used by the Celts, the first was coracle, which was a small semi-circular/concave boat made from wood and leather. The second was the currach, a large (up to 50 feet long) row and sail boat made from wood, band iron, and leather.156 * '''Figure(s):''' See above.157 * '''History:''' In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of.158 * '''Garrison:''' Cannot.159 * '''Garrison Capacity:''' 1; support, infantry160 * '''Function:''' Gathering: Only method of collecting meat from fish.161 * '''Special:''' -162 163 192 === SIEGE === 193 [[Image(https://trac.wildfiregames.com/export/22209/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_siege_ram.png)]] 164 194 * '''Generic Name: Covered Ram''' 165 * '''Specific Name: Brado'''195 * '''Specific Name: Molton''' 166 196 * '''Class:''' Battering Ram. 167 197 * '''Appearance:''' 168 * '''Shell:''' Ram operated by 4 men with no covering.198 * '''Shell:''' Mobile ram operated by four (4) men. 169 199 * '''Figure(s):''' See above. 170 200 * '''History:''' Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. … … 174 204 175 205 === CHAMPION UNITS === 176 * '''Generic Name: Brythonic Longswordsman''' 177 * '''Specific Name: Uertamika Kingetoi''' 178 * '''Class: '''Champion Infantry Unit. 179 * '''Hacker Armament:''' La Tene Longsword. For a man of this stature should be based on the Kirkburn sword. The hilt of Asbury Scar sword is also good (but not the sword itself). 206 [[Image(https://raw.githubusercontent.com/JustusAvramenko/delenda_est/master/art/textures/ui/session/portraits/units/brit/champion_infantry.png)]][[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_champion_infantry.png)]] 207 * '''Generic Name: Brythonic Champion''' 208 * '''Specific Name: Argos''' 209 * '''Class: '''Champion Infantry Swordsman. 210 * '''Hacker Armament:''' La Tene Longsword. For a man of this stature should be based on the Kirkburn sword. The hilt of Asbury Scar sword is also a good reference, but not the sword itself. 180 211 * '''Appearance:''' 181 212 * '''Garb:''' Long sleeve tunic, trousers wrapped in leather bands, suit of chainmail. Should be based on the Kirkburn Mail tunic. … … 183 214 * '''Shield:''' The distinctive Brythonic "hide-shaped" shield. 184 215 * '''Figure(s):''' Earth tone colours. 185 * '''History:''' Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. The ir specific name, meaning "Superior Warriors", emphasizesthe training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy.216 * '''History:''' Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. These warriors emphasize the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy. 186 217 * '''Garrison:''' 1. 187 218 * '''Function:''' Very high hack attack. High hack armour. Low HPs and low Pierce armour. Bonus vs. All Spear Units (infantry and cavalry). 188 219 * '''Special:''' - 189 220 190 * '''Generic Name: Brythonic Chariot''' 191 * '''Specific Name: Carbanto''' 221 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_champion_chariot.png)]] 222 * '''Generic Name: Celtic Chariot''' 223 * '''Specific Name: Essedon''' 192 224 * '''Class:''' Champion Cavalry Unit. 193 225 * '''Ranged Armament: '''Javelin. … … 203 235 * '''Special:''' Would be cool if you could run people over… but I doubt it would be possible to implement in the game. 204 236 205 * '''Generic Name: War Dog'''206 * '''Specific Name: Coun'''207 * '''Class:''' Champion War Dog.208 * '''Hacker Armament:''' Teeth.209 * '''Appearance:'''210 * '''Garb:[[BR]]'''Basic - No collar. [[BR]]Advanced - Spiked collar. [[BR]]Elite - Spiked collar. Body paint.211 * '''Figure(s):''' Mastiff - Dog.212 * '''History:''' Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals.213 * '''Garrison:''' 2.214 * '''Function:''' Fast moving unit. Cheap. Does well in battle against cavalry.215 * '''Special:''' Not able to capture female villagers. Bonus vs. wild animals, cavalry, and support units (females, healers, traders). Trained at the "Kennel" special building.216 217 237 ==== HEROES ==== 238 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_hero_caratacos.png)]] 218 239 * '''Generic Name: Caractacus''' 219 240 * '''Specific Name: Karaktakos''' … … 235 256 * "Hero" Aura TBD 236 257 237 * '''Generic Name: Cunobelin''' 258 [[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_hero_cunobelin.png)]] 259 * '''Generic Name: Cunobeline''' 238 260 * '''Specific Name: Kunobelinos''' 239 261 * '''Class: '''Hero2. … … 251 273 * "Hero" Aura TBD 252 274 275 [[Image(https://raw.githubusercontent.com/JustusAvramenko/delenda_est/master/art/textures/ui/session/portraits/units/brit/hero_boudicca.png)]][[Image(https://trac.wildfiregames.com/export/26025/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_hero_boudicca.png)]] 253 276 * '''Generic Name: Boudicca''' 254 * '''Specific Name: Same'''277 * '''Specific Name: Boudica''' 255 278 * '''Class:''' Hero3. 256 279 * '''Ranged Armament:''' Javelins. … … 282 305 * Quinquereme. 283 306 * Onager. 284 * Lith ibolos.307 * Lithobolos. 285 308 286 309 == STRUCTURE DESCRIPTIONS == 287 310 === VILLAGE === 288 311 * '''Generic Name: House''' 289 * '''Specific Name: Te kes'''312 * '''Specific Name: Tegia''' 290 313 * '''Class: '''House. 291 314 * '''History:''' Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. 292 315 316 * '''Generic Name: Storehouse''' 317 * '''Specific Name: Capanon''' 318 * '''Class:''' Storehouse. 319 * '''History:''' 320 293 321 * '''Generic Name: Farmstead''' 294 * '''Specific Name: Simbalos'''322 * '''Specific Name: Buta''' 295 323 * '''Class:''' Farmstead. 296 324 * '''History:''' Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. 297 325 298 326 * '''Generic Name: Field''' 299 * '''Specific Name: Varmo'''327 * '''Specific Name: Olca''' 300 328 * '''Class: '''Field. 301 329 * '''History: '''Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. 302 330 303 331 * '''Generic Name: Corral''' 304 * '''Specific Name: Ca validos'''332 * '''Specific Name: Cagion''' 305 333 * '''Class: '''Corral. 306 334 * '''History:''' Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. 307 335 308 * '''Generic Name: Mill''' 309 * '''Specific Name: Sengula''' 310 * '''Class:''' Mill. 311 * '''History: '''In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. 336 * '''Generic Name: Barracks''' 337 * '''Specific Name: Coriosessa''' 338 * '''Class:''' Barracks. 339 * '''History:''' All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. 340 341 * '''Generic Name: Stable''' 342 * '''Specific Name: Eposton''' 343 * '''Class:''' Stable. 344 * '''History:''' 345 346 * '''Generic Name: Celtic Outpost''' 347 * '''Specific Name: Antosolicon''' 348 * '''Class:''' Outpost. 312 349 313 350 * '''Generic Name: Celtic Tower''' 314 * '''Specific Name: Tur'''315 * '''Class:''' S coutTower.351 * '''Specific Name: Uxelon''' 352 * '''Class:''' Sentry Tower. 316 353 * '''History:''' Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. 354 355 * '''Generic Name: Dock''' 356 * '''Specific Name: Counos''' 357 * '''Class:''' Dock. 358 * '''History:''' Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. 359 360 * '''Generic Name: Archery Range''' 361 * '''Specific Name: Budinadon''' 362 * '''Class:''' Atlas-only building. 363 * '''History:''' 317 364 318 365 === TOWN === 319 366 * '''Generic Name: Civic Centre''' 320 * '''Specific Name: Briga'''367 * '''Specific Name: Tigernotreba''' 321 368 * '''Class:''' Civic Centre. 322 369 * '''History:''' Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. 323 324 * '''Generic Name: Dock'''325 * '''Specific Name: Nembalos'''326 * '''Class:''' Dock.327 * '''History:''' Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.328 370 329 371 * '''Generic Name: Temple''' … … 332 374 * '''History:''' Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. 333 375 334 * '''Generic Name: Barracks''' 335 * '''Specific Name: Gwersyllty''' 336 * '''Class:''' Barracks. 337 * '''History:''' All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. 338 339 * '''Generic Name: Blacksmith''' 340 * '''Specific Name: Amoridas''' 376 * '''Generic Name: Forge''' 377 * '''Specific Name: Gobanion''' 341 378 * '''Class:''' Blacksmith. 342 379 * '''History:''' Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. 343 380 344 381 * '''Generic Name: Market''' 345 * '''Specific Name: M erras Tekesa'''382 * '''Specific Name: Magos''' 346 383 * '''Class:''' Market. 347 384 * '''History:''' Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. 348 385 349 * '''Generic Name: Gallic Wall''' 350 * '''Specific Name: Visila''' 386 * '''Generic Name: Defense Tower''' 387 * '''Specific Name: Uxelon''' 388 * '''Class:''' Defense Tower. 389 * '''History:''' 390 391 * '''Generic Name: Wooden Wall''' 392 * '''Specific Name: Rate''' 351 393 * '''Class:''' Wall. 352 * '''History:''' The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.394 * '''History:''' 353 395 * '''Special:''' 354 396 * '''Turf Resistance:''' Higher resistance to Ram attacks, but more susceptible to ranged siege and fiery attacks than conventional stone walls. … … 356 398 357 399 === CITY === 358 * '''Generic Name: Ovidos'''359 * '''Specific Name: Same'''400 * '''Generic Name: Fortress''' 401 * '''Specific Name: Dunon''' 360 402 * '''Class:''' Fortress. 361 * '''History:''' http://www.ospreyfortress.com/articles/brochs.htm 403 * '''History:''' [https://web.archive.org/web/20080327034325/http://www.ospreyfortress.com/articles/brochs.htm Brochs] 404 405 * '''Generic Name: Siege Workshop''' 406 * '''Specific Name: Miletucerdon''' 407 * '''Class:''' Arsenal. 408 * '''History:''' 362 409 363 410 === SPECIAL STRUCTURES === 364 * '''Generic Name: Kennel'''365 * '''Specific Name: <?>'''366 * '''Class:''' SB 2.367 * '''History:''' C elts occasionally used war dogs in battle to frighten the enemy and disrupt their discipline.411 * '''Generic Name: Island Settlement''' 412 * '''Specific Name: Cranogion''' 413 * '''Class:''' SB1. 414 * '''History:''' Crannogs are essentially artificial islands used as dwellings since the Neolitic period. 368 415 * '''Requirements:''' None. 369 416 * '''Phase:''' Town. 370 * '''Special:''' Train War Dogs, which are cheap and are good for hunting and massed attacks.417 * '''Special:''' 371 418 372 419 === WONDER === 420 * '''Generic Name: Navan Fort.''' 421 * '''Specific Name: Emain Macha.''' 422 * '''Class:''' Wonder. 423 * '''History:''' Emain Macha is a walled hilltop enclosure in Armagh, northern Ireland, thought to be portal to the otherworld in Irish mythology. 424 * '''Special:''' . 425 373 426 * '''Generic Name: Uffington White Horse.''' 374 * '''Specific Name: Uffington White Horse.''' 375 * '''Class:''' Wonder. 376 * '''History:''' The Uffington White Horse is a highly stylized prehistoric hill figure, 110 m long (374 feet), formed from deep trenches filled with crushed white chalk. The figure presumably dates to "the later prehistory", i.e. the Iron Age (800 BC–AD 100) or the late Bronze Age (1000–700 BC). 377 * '''Requirements''': Temple. 378 * '''Phase:''' City. 379 * '''Special:''' . 427 * '''Class:''' Atlas-only Wonder. 428 * '''History:''' The Uffington White Horse is a highly stylized prehistoric hill figure, 110-meter (374-feet) long, formed from deep trenches filled with crushed white chalk. The figure presumably dates to "the later prehistory", i.e. the Iron Age (800 BC–AD 100) or the late Bronze Age (1000–700 BC). 429 * '''Special:''' Ungarrisonable. 430 431 * '''Generic Name: Stonehenge.''' 432 * '''Class:''' Atlas-only Wonder. 433 * '''History:''' Stonehenge is a Bronze Age monument of standing stones thought to be an ancient burial ground. 434 * '''Special:''' Ungarrisonable. 380 435 381 436 === NEW STRUCTURE TRAITS ===