Changes between Version 10 and Version 11 of Civ:_Carthaginians
- Timestamp:
- Sep 29, 2009, 10:48:19 PM (15 years ago)
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Civ:_Carthaginians
v10 v11 1 1 [[TOC]] 2 2 3 = CARTHAGINIAN CIVILISATION PROFILE = 4 {{{ 5 by Ken Wood [aka Phoenix-TheRealDeal / tonto_real] Email: ken@0ad.wildfiregames.com. (Arizona, United States of America). 6 7 Historical consultants, translators and contributors: 8 Professor Alejandro Carneiro [aka Piteas] (Classical & Antiquity Greco-Romano-Iberico History Studies) (Spain). 9 Aviv Sharon [aka Jeru] (Israel). 10 11 Contributing concept artists: 12 Antonio J. Flamas [aka ajflamas] (Spain); 13 Aviv Sharon [aka Jeru] (Israel); 14 Jason Bishop [aka Wijitmaker] (Washington, United States of America); 15 Marco Giannini [aka Kellian] (Italy). 16 }}} 17 == UNIT DESCRIPTIONS == 18 === INFANTRY === 3 CARTHAGINIAN CIVILISATION PROFILE 4 5 by Ken Wood [aka Phoenix-!TheRealDeal / tonto_real] Email: ken@0ad.wildfiregames.com. (Arizona, United States of America). [[BR]][[BR]]Historical consultants, translators and contributors:[[BR]] Professor Alejandro Carneiro [aka Piteas] (Classical & Antiquity Greco-Romano-Iberico History Studies) (Spain).[[BR]] Aviv Sharon [aka Jeru] (Israel).[[BR]][[BR]]Contributing concept artists:[[BR]] Antonio J. Flamas [aka ajflamas] (Spain);[[BR]] Aviv Sharon [aka Jeru] (Israel);[[BR]] Jason Bishop [aka Wijitmaker] (Washington, United States of America);[[BR]] Marco Giannini [aka Kellian] (Italy). 6 7 UNIT DESCRIPTIONS 8 9 INFANTRY 10 19 11 * '''Name: Səḫīr Ḥerev''' <means Celtic 'Gaesata' Mercenary Swordsman.> 12 13 20 14 * '''Class: '''Swordsman. 15 16 21 17 * '''Hacker Armament:''' Celtic Hallstatt 'La Tene' culture period long sword. 18 19 22 20 * '''Appearance:''' See figure 2 in the reference picture below. 21 22 23 23 * '''Garb:''' - 24 25 24 26 * '''Helmet:''' - 27 28 25 29 * '''Shield:''' - 30 31 26 32 * '''Figure(s):''' - 33 34 27 35 * '''History:''' Celts served as mercenaries in Carthaginian armies from the earliest times. 36 37 28 38 * '''Garrison:''' 1. 39 40 29 41 * '''Function:''' The iron of the sword was not of the best quality; the weapons had to be straightened after each good strike. 30 * '''Special:''' - 42 43 44 * '''Special:''' - 45 46 31 47 32 48 * '''Name: Səḫīr Ḥanīt''' <means: Liby-Phoenician Levy Long-Pikeman> 49 50 33 51 * '''Class:''' Spearman. 52 53 34 54 * '''Hacker Armament:''' Long Pike or Sarissa type spear. 55 56 35 57 * '''Appearance:''' - 58 59 36 60 * '''Garb:''' - 61 62 37 63 * Helmet: - 64 65 38 66 * Shield: - 67 68 39 69 * Figure(s): - 70 71 40 72 * '''History:''' Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense. 73 74 41 75 * '''Garrison:''' 1. 76 77 42 78 * '''Function:''' - 43 * '''Special:''' - 79 80 81 * '''Special:''' - 82 83 44 84 45 85 * '''Name: Səḫīr Kidōn''' <means: Iberian Levy Javelinist> 86 87 46 88 * '''Class: '''Javelinist. 89 90 47 91 * '''Hacker Armament:''' Javelin (see below). 92 93 48 94 * '''Appearance: '''- 95 96 49 97 * '''Garb:''' - 98 99 50 100 * '''Helmet:''' - 101 102 51 103 * '''Shield: '''- 104 105 52 106 * '''Figure(s):''' - 107 108 53 109 * '''History:''' Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". 110 111 54 112 * '''Garrison:''' 1. 113 114 55 115 * '''Function:''' - 56 * '''Special:''' - 116 117 118 * '''Special:''' - 119 120 57 121 58 122 * '''Name: Qaššāt.''' <means: Mauritanian Levy Archer> 123 124 59 125 * '''Class:''' Archer. 126 127 60 128 * '''Hacker Armament:''' Bow. 129 130 61 131 * '''Appearance:''' 132 133 62 134 * '''Garb:''' No armour. Quiver of arrows. 135 136 63 137 * '''Helmet:''' None. 138 139 64 140 * '''Shield: '''None. 141 142 65 143 * '''Figure(s):''' See reference image below. 144 145 66 146 * '''History:''' The Mauritanians are said to have supplied good archers to the armies of Carthage. 147 148 67 149 * '''Garrison: '''1. 150 151 68 152 * '''Function:[[BR]]Movement:''' Relatively faster than other Archers. 69 * '''Special:''' - 153 154 155 * '''Special:''' - 156 157 70 158 71 159 * '''Name: Qallāʿ Ibušimi''' <means: Balearic Levy Slinger> 160 161 72 162 * '''Class:''' Slinger. 163 164 73 165 * '''Hacker Armament:''' Three slings and sling bolt pouch; see concept drawing below. 166 167 74 168 * '''Appearance:''' 169 170 75 171 * '''Garb:''' Bare minimum (basic loincloth). 172 173 76 174 * '''Helmet:''' None at any experience level. 175 176 77 177 * '''Shield:''' None. 178 179 78 180 * '''Figure(s):''' Barefoot, nothing on body to restrict movement; see concept drawing below. 181 182 79 183 * '''History: '''The Balearic Slinger regiment was a levy from the islands that had been under control of Carthage from the 6th century BCE. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. 184 185 80 186 * '''Garrison:''' 1. 187 188 81 189 * '''Function:''' Rate of Fire: Fast. Movement: Fastest infantry unit in the game (very agile). Attack: Strongest slinger in the game (+1 more than Rhodian Slinger). Accuracy: High. 82 * '''Special:''' - 83 84 === CAVALRY === 190 191 192 * '''Special:''' - 193 194 195 196 CAVALRY 197 85 198 * '''Name: Ḥayyāl Ḥerev Raḫūv''' <means: Iberian Levy Cavalry Falcata Swordsman> 199 200 86 201 * '''Class: '''Cavalry Swordsman. 202 203 87 204 * '''Hacker Armament:''' The 'Falcata' sword; see concept drawing below. 205 206 88 207 * '''Appearance:''' 208 209 89 210 * '''Garb: '''As depicted in the reference drawing for figure 1 and/or 3. 211 212 90 213 * '''Helmet:''' None for basic unit. 214 215 91 216 * '''Shield:''' Round smallish 'Caetra' shield common to many of the Iberian warriors having a central 'boss', usually of bronze or iron; though the shield was small it was also light and the Iberian units carrying it were very adept in moving it quickly about defensively. 217 218 92 219 * '''Figure(s):''' See concept drawing below. 220 221 93 222 * '''Mount:''' As shown in the reference drawing, figure 1. 223 224 94 225 * '''History:''' Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". 226 227 95 228 * '''Garrison:''' 2. 229 230 96 231 * '''Function:''' - 97 * '''Special:''' - 232 233 234 * '''Special:''' - 235 236 98 237 99 238 * '''Name: Ḥayyāl Romaḥ Raḫūv''' <means: Italian Ally Cavalry Spearman> 239 240 100 241 * '''Class:''' Cavalry Spearman. 242 243 101 244 * '''Hacker Armament:''' Spear. 245 246 102 247 * '''Appearance:''' Use the cavalryman figure in the reference drawing below as the basis for the unit. 248 249 103 250 * '''Garb:''' - 251 252 104 253 * '''Helmet:''' - 254 255 105 256 * '''Shield:''' - 257 258 106 259 * '''Figure(s):''' - 260 261 107 262 * '''Mount:''' - 263 264 108 265 * '''History:''' A number of the tribes, especially those of the southern Italian Peninsula, allied with Hannibal Barca during the 2nd Punic War. (The reference drawing is meant to be representative of those.) 266 267 109 268 * '''Garrison:''' 2. 269 270 110 271 * '''Function:''' - 111 * '''Special:''' - 112 113 * '''Name: Ḥayyāl Romaḥ Raḫūv''' <means: Numidian Ally Cavalry Javelinist> 272 273 274 * '''Special:''' - 275 276 277 278 * '''Name: Ḥayyāl Romaḥ Raḫūv Masili''' <means: Numidian Ally Cavalry Javelinist> 279 280 114 281 * '''Class:''' Cavalry Javelinist. 282 283 115 284 * '''Hacker Armament:''' Javelin. 285 286 116 287 * '''Appearance:''' - 288 289 117 290 * '''Garb:''' - 291 292 118 293 * '''Helmet:''' - 294 295 119 296 * '''Shield:''' - 297 298 120 299 * '''Figure(s):''' - 300 301 121 302 * '''Mount:''' - 303 304 122 305 * '''History:''' Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with. 306 307 123 308 * '''Garrison:''' 2. 309 310 124 311 * '''Function:''' Movement: Fastest cavalry unit in the game. 125 * '''Special:''' - 126 127 === SUPPORT UNITS === 128 * '''Name: Iššāh''' <means: Carthaginian Citizeness> 312 313 314 * '''Special:''' - 315 316 317 318 SUPPORT UNITS 319 320 * '''Name: Aštāh''' <ASH-tah> <means: Carthaginian Citizeness> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=257 source] 321 322 129 323 * '''Class: '''Female Citizen. 324 325 130 326 * '''Appearance: ''' 327 328 131 329 * '''Garb: '''Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage. 330 331 132 332 * '''Helmet: '''No helmet per se, may or may not have headgear as depicted in concept drawings below. 333 334 133 335 * '''Shield: '''None. 336 337 134 338 * '''Figure(s):''' - 339 340 135 341 * '''History:''' A no brainer. 342 343 136 344 * '''Garrison:''' 1. 345 346 137 347 * '''Function:''' - 138 * '''Special:''' - 139 140 * '''Name: Kohenet.''' <means: Priestess of Baal Hammon & Tanit> 348 349 350 * '''Special:''' - 351 352 353 354 * '''Name: Kehinit.''' <keh-HI-nit?> <means: Priestess of Baal Hammon & Tanit> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=768 source] 355 356 141 357 * '''Class:''' Healer. 358 359 142 360 * '''Appearance: ''' 361 362 143 363 * '''Garb: '''Use the reference drawing as a basis along with Greek-like dress shown just to the right of the hair-styles (above) in the foregoing reference drawing for the Carthaginian Citizeness. 364 365 144 366 * '''Helmet:''' - 367 368 145 369 * '''Shield:''' None. 370 371 146 372 * '''Figure(s):''' - 373 374 147 375 * '''History:''' Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people. 376 377 148 378 * '''Garrison:''' 1. 379 380 149 381 * '''Function:''' - 150 * '''Special:''' - 151 152 * '''Name: Soḥer.''' <means: Carthaginian Trader> 382 383 384 * '''Special:''' - 385 386 387 388 * '''Name: Mekir.''' <means: Carthaginian Trader> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=970 source] 389 390 153 391 * '''Class: '''Trader. 392 393 154 394 * '''Appearance: ''' 395 396 155 397 * '''Garb:''' See the illustration reference drawing for the Carthaginian Merchantman, unit following; use the individual with the conical hat standing between two spearmen for the basis; mount the Trader upon a horse. 398 399 156 400 * '''Helmet:''' Conical hat. 401 402 157 403 * '''Shield:''' None. 404 405 158 406 * '''Figure(s):''' See reference drawing for Merchantman for typical trader figures standing on beach in front of ship. 407 408 159 409 * '''Mount:''' Horse. 410 411 160 412 * '''History: '''? 413 414 161 415 * '''Garrison: '''2. 416 417 162 418 * '''Function:''' - 163 * '''Special:''' - 164 165 * '''Name: Iš Misḥar.''' (eesh mees-HAR) <means: Carthaginian Merchantman> 419 420 421 * '''Special:''' - 422 423 424 425 * '''Name: Soḥer.''' <means: Carthaginian Merchantman> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=1153 source] 426 427 166 428 * '''Class: '''Merchantman. 429 430 167 431 * '''Appearance: ''' 432 433 168 434 * '''Shell:''' The drawing below is the ship that I want modeled for the Carthaginian Merchantman (skinned differently also for the Iberians). 435 436 169 437 * '''Helmet:''' - 438 439 170 440 * '''Shield:''' None. 441 442 171 443 * '''Figure(s):''' - 444 445 172 446 * '''History: '''The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned). 447 448 173 449 * '''Garrison:''' Cannot. 450 451 174 452 * '''Function:''' Movement: Fastest Merchantman in the game. 175 * '''Special:''' - 176 177 === WAR SHIPS === 453 454 455 * '''Special:''' - 456 457 458 459 WAR SHIPS 460 178 461 * '''Name: Du-Mašōt.''' (doo mah-SHOAT) <means: Carthaginian Bireme> 462 463 179 464 * '''Class:''' Bireme. 465 466 180 467 * '''Appearance:''' 468 469 181 470 * '''Shell:''' See reference picture below. 471 472 182 473 * '''History: '''The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters. 474 475 183 476 * '''Garrison:''' Cannot. 477 478 184 479 * '''Function:''' Fastest Bireme in the game. 185 * '''Special:''' - 480 481 482 * '''Special:''' - 483 484 186 485 187 486 * '''Name: Tlat-Mašōt.''' (tlat mah-SHOAT) <means: Carthaginian Trireme> 487 488 188 489 * '''Class: '''Trireme. 490 491 189 492 * '''Appearance:''' 190 * '''Shell:''' - 493 494 495 * '''Shell:''' - 496 497 191 498 * '''History:''' Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type. 499 500 192 501 * '''Garrison: '''Cannot. 502 503 193 504 * '''Function: '''Movement: 2nd fastest (after Athenians) of the Triremes. 505 506 194 507 * '''Special: '''- 195 508 509 510 196 511 * '''Name: Ḥameš-Mašōt.''' (ha-MESH mah-SHOAT) <means: Carthaginian Quinquereme> 512 513 197 514 * '''Class:''' Quinquereme. 515 516 198 517 * '''Appearance:''' 518 519 199 520 * '''Shell:''' See reference picture below; mount onager atop cabin toward the stern poopdeck. 521 522 200 523 * '''History:''' The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it. 524 525 201 526 * '''Garrison:''' Cannot. 527 528 202 529 * '''Function:''' Movement: Fastest of the Quinqueremes. Very limited in number (probably through expense). 203 * '''Special:''' - 204 205 === SIEGE === 530 531 532 * '''Special:''' - 533 534 535 536 SIEGE 537 206 538 * '''Name: Miqlaʿat.''' <means: Carthaginian Onager> 539 540 207 541 * '''Class: '''Onager. 542 543 208 544 * '''Appearance:''' 545 546 209 547 * '''Shell:''' See reference picture below. 548 549 210 550 * '''History:''' The Carthaginians are known for having had many siege weapons. 551 552 211 553 * '''Garrison:''' 3. 554 555 212 556 * '''Function:''' - 213 * '''Special:''' - 557 558 559 * '''Special:''' - 560 561 214 562 215 563 * '''Name: Balístra.''' <means: Carthaginian Ballista> 564 565 216 566 * '''Class: '''Ballista. 567 568 217 569 * '''Appearance:''' 570 571 218 572 * '''Shell:''' See reference picture below. 573 574 219 575 * '''History:''' The Carthaginians are known for having had many siege weapons. 576 577 220 578 * '''Garrison:''' 3. 579 580 221 581 * '''Function:''' - 222 * '''Special:''' - 223 224 === SUPER UNITS === 225 * '''Name: Qaṣīn.''' (kah-TSEEN) <means: Carthaginian Sacred Band Officer> 582 583 584 * '''Special:''' - 585 586 587 588 SUPER UNITS 589 590 * '''Name: Mašal.''' (mah-SHOLL) <means: Carthaginian Sacred Band Officer> 591 592 226 593 * '''Class:''' Super Infantry Unit. 594 595 227 596 * '''Hacker Armament:''' Special spear (looks like a 'standard'). 597 598 228 599 * '''Ranged Armament:''' None. 600 601 229 602 * '''Appearance:''' - 603 604 230 605 * '''Garb:''' - 606 607 231 608 * '''Helmet:''' - 609 610 232 611 * '''Shield:''' - 612 613 233 614 * '''Figure(s):''' - 615 616 234 617 * '''History: '''Sacred Band represented the group of Carthaginian Citizens that were especially trained to become the officers over all components of the army. 618 619 235 620 * '''Garrison:''' 1. 621 622 236 623 * '''Function:''' - 624 625 237 626 * '''Special:''' Strong against Siege weapons, all Citizen Soldier units but additionally bonused against Infantry Swordsmen, Cavalry Swordsmen & Cavalry Spearman. 238 627 239 * '''Name: Pil Qrav.''' (peel krov) <means: Carthaginian War Elephant> 628 629 630 * '''Name: Pil Malḥamit.''' (peel mal-ha-MEET?) <means: Carthaginian War Elephant> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=985 source for "battle/war"] 631 632 240 633 * '''Class: '''Super Cavalry Unit. 634 635 241 636 * '''Hacker Armament:''' Ram (Crushing impact tusk attack, effective against structures). 637 638 242 639 * '''Ranged Armament:''' None. 640 641 243 642 * '''Appearance: ''' 643 644 244 645 * '''Garb:''' - 646 647 245 648 * '''Helmet:''' - 649 650 246 651 * '''Shield:''' - 652 653 247 654 * '''Figure(s):''' - 655 656 248 657 * '''Mount:''' The elephant. 658 659 249 660 * '''History:''' The North African Forest Elephant, smaller than the Indian elephant and now extinct, was captured and trained by the Carthaginians as a "terror weapon". 661 662 250 663 * '''Garrison:''' 3. 664 665 251 666 * '''Function:''' Hitpoints: High. Movement: Slow. 667 668 252 669 * '''Special:''' 670 671 253 672 * Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units). 673 674 254 675 * "Damage Frenzy". 676 677 255 678 * "Stench" Aura. 679 680 256 681 * "Trample Damage" Aura. 257 682 258 === HEROES === 683 684 685 HEROES 686 259 687 * '''Name: Ḥannibaʿal Baraq - Hannibal Barca.''' 688 689 260 690 * '''Class: '''Hero1. 691 692 261 693 * '''Hacker/Ranged Armament:''' Bow. 694 695 262 696 * '''Appearance:''' 697 698 263 699 * '''Garb:''' - 700 701 264 702 * '''Helmet: '''- 703 704 265 705 * '''Shield:''' - 706 707 266 708 * '''Figure(s):''' - 709 710 267 711 * '''Mount:''' Towered elephant. 712 713 268 714 * '''History:''' ? 715 716 269 717 * '''Garrison:''' 3. 718 719 270 720 * '''Function:''' Attack: High. Range: High. Hitpoints: High. 721 722 271 723 * '''Special:''' 724 725 272 726 * "Hero" Aura TBD 273 727 274 * '''Name: Aḥimelqart Baraq - Hamilcar Barca.''' 728 729 730 * '''Name: Ḥimelqart Baraq - Hamilcar Barca.''' 731 732 275 733 * '''Class: '''Hero2. 734 735 276 736 * '''Hacker/Ranged Armament: '''Javelin. 737 738 277 739 * '''Appearance:''' 740 741 278 742 * '''Garb:''' - 743 744 279 745 * '''Helmet:''' - 746 747 280 748 * '''Shield:''' - 749 750 281 751 * '''Figure(s):''' - 752 753 282 754 * '''Mount:''' Towered elephant. 755 756 283 757 * '''History:''' ? 758 759 284 760 * '''Garrison:''' 3. 761 762 285 763 * '''Function:''' Attack: High. Range: High. Hitpoints: High. 764 765 286 766 * '''Special:''' 767 768 287 769 * "Hero" Aura TBD 288 770 771 772 289 773 * '''Name: Maharbal.''' 774 775 290 776 * '''Class: '''Hero3. 777 778 291 779 * '''Hacker/Ranged Armament:''' Spear. 780 781 292 782 * '''Appearance:''' 783 784 293 785 * '''Garb: '''- 786 787 294 788 * '''Helmet:''' - 789 790 295 791 * '''Shield:''' - 792 793 296 794 * '''Figure(s):''' See reference picture below. 795 796 297 797 * '''Mount:''' Horse. 798 799 298 800 * '''History:''' Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it." 801 802 299 803 * '''Garrison:''' 2. 804 805 300 806 * '''Function:''' Attack: High. Range: High. Hitpoints: High. 807 808 301 809 * '''Special:''' 810 811 302 812 * "Hero" Aura (+20% Cavalry AT) 303 813 304 == NEW UNIT TRAITS == 814 815 816 NEW UNIT TRAITS 817 305 818 * Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priestesses. This effect can only be overcome by restoring the unit's lost health. 819 820 306 821 * "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them. 822 823 307 824 * "Trample Damage" Aura: As with Persian elephants, causes passive crush damage to nearby enemy units through trampling. 308 825 309 == CIV CENTRE UNITS == 826 827 828 CIV CENTRE UNITS 829 310 830 * Melee Infantry: Liby-Phoenician Levy Long-Pikeman (Spearman). 831 832 311 833 * Ranged Infantry: Balearic Levy Slinger (Slinger). 834 835 312 836 * Cavalry: Numidian Ally Cavalry Javelinist (Cavalry Javelinist). 313 837 314 == FORBIDDEN CLASSES == 838 839 840 FORBIDDEN CLASSES 841 315 842 * Infantry Archer. 843 844 316 845 * Cavalry Archer. 846 847 317 848 * Ram (War Elephant serves as ram). 318 849 319 == STRUCTURE DESCRIPTIONS == 320 === VILLAGE === 850 851 852 STRUCTURE DESCRIPTIONS 853 854 VILLAGE 855 321 856 * '''Name: Merkāz.''' (mare-CAUSE) <means: Civ Centre> 857 858 322 859 * '''Class: '''Civ Centre. 860 861 323 862 * '''History:''' Carthage!. 324 863 325 * '''Name: Bāyit.''' (BAyeet) <means: House> 864 865 866 * '''Name: Bet.''' (Bet) <means: House> 867 868 326 869 * '''Class:''' House. 870 871 327 872 * '''History:''' Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient). 328 873 874 875 329 876 * '''Name: Aḥuzāh.''' (ah-hoo-ZAH) <means: Carthaginian's Estate> 877 878 330 879 * '''Class: '''Farm Centre. 880 881 331 882 * '''History:''' Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get. 332 883 333 * '''Name: Sadēh.''' (saw-DEH) <means: Field> 884 885 886 * '''Name: Šadd.''' (Shod) <means: Field> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=1422 source] 887 888 334 889 * '''Class: '''Field. 890 891 335 892 * '''History:''' ?. 336 893 894 895 337 896 * '''Name: Rēfet.''' (REH-fet) <means: Corral> 897 898 338 899 * '''Class: '''Corral. 900 901 339 902 * '''History:''' ?. 340 903 904 905 341 906 * '''Name: Maḥṣabah. ''' <means: Resource Centre> 907 908 342 909 * '''Class:''' Resource Centre. 910 911 343 912 * '''History:''' ?. 344 913 345 * '''Name: Migdāl. ''' (meeg-DOLL) <means: Wooden Tower> 914 915 916 * '''Name: Mijdil.''' <means: Wooden Tower> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=892 source] 917 918 346 919 * '''Class: '''Scout Tower. 920 921 347 922 * '''History:''' Possibly used as outposts. 348 923 349 * '''Name: Ḥomāh.''' (ho-MAW) <means: Carthaginian City Wall> 924 925 926 * '''Name: Jdar.''' <means: Carthaginian City Wall> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=416 source] 927 928 350 929 * '''Class: '''Wall. 930 931 351 932 * '''History:''' The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. 933 934 352 935 * '''Special:''' 936 937 353 938 * '''Footprint:''' 2x4 base. 3 tile height for walls. 354 939 355 * '''Name: Migdāl-šaʿar.''' (meeg-DOLL SHAW-arr) <means: Carthaginian Gatetower.> 940 941 942 * '''Name: Mijdil-šaʿar.''' (SHAW-arr) <means: Carthaginian Gatetower.> 943 944 356 945 * '''Class: '''Wall Gate. 946 947 357 948 * '''History:''' The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. 949 950 358 951 * '''Special:''' 952 953 359 954 * '''Footprint:''' 4 tile height for tower. 955 956 360 957 * '''Garrison:''' 10. 958 959 361 960 * '''Elevation Bonus:''' +2 RA. 961 962 362 963 * '''Auto-Gate:''' The tower is built at the auto-gate position (occupying 2 of the 4 tiles), and can be locked/unlocked as normal. 363 964 364 === TOWN === 965 966 967 TOWN 968 365 969 * '''Name: Namel.''' (naw-MEL) <means: Port Centre> 970 971 366 972 * '''Class: '''Port Centre. 973 974 367 975 * '''History: '''The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage. 368 976 369 * '''Name: Miqdāš.''' (meek-DOSH) <means: Temple> 977 978 979 * '''Name: Maqdaš.''' (mock-DOSH?) <means: Temple> 980 981 370 982 * '''Class: '''Health Centre. 983 984 371 985 * '''History:''' Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance. 372 986 373 * '''Name: Maḥanēh.''' (maw-haw-NEH) <means: Military Centre> 987 988 989 * '''Name: Maḥanēt.''' (maw-haw-NET) <means: Military Centre> 990 991 374 992 * '''Class: '''Military Centre. 993 994 375 995 * '''History:''' Although the Carthaginians incorporated stables and barracks into their city walls, for gameplay purposes we use a Military Centre. 376 996 997 998 377 999 * '''Name: Šūq.''' (shouk) <means: Trade Centre> 1000 1001 378 1002 * '''Class: '''Trade Centre. 1003 1004 379 1005 * '''History:''' Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably. 380 1006 381 === CITY === 382 * '''Name: Meṣūdāh.''' (meh-tsoo-DAW) <means: Blockhouse Fort> 1007 1008 1009 CITY 1010 1011 * '''Name: Ḥamet.''' (ha-MET?) <means: Blockhouse Fort> 1012 1013 383 1014 * '''Class:''' Fortress. 1015 1016 384 1017 * '''History:''' The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control. 385 1018 386 === SPECIAL STRUCTURES === 1019 1020 1021 SPECIAL STRUCTURES 1022 387 1023 (None) 388 1024 389 === NEW STRUCTURE TRAITS === 1025 NEW STRUCTURE TRAITS 1026 390 1027 See Wall and Wall Gate. 391 1028 392 === FORBIDDEN STRUCTURES === 1029 FORBIDDEN STRUCTURES 1030 393 1031 * Wall Tower (Wall Gate functions as both gate and tower). 394 1032 395 == CIV BONUSES == 1033 1034 1035 CIV BONUSES 1036 396 1037 * CB1 1038 1039 397 1040 * '''Name: Triple Walls.''' 1041 1042 398 1043 * '''History:''' Carthaginians built triple city walls. 1044 1045 399 1046 * '''Effect: '''Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall. 400 1047 1048 1049 401 1050 * CB2 1051 1052 402 1053 * '''Name: Roundup.''' 1054 1055 403 1056 * '''History: '''Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant. 1057 1058 404 1059 * '''Effect:''' Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind. 405 1060 406 == TEAM BONUS: == 1061 1062 1063 TEAM BONUS: 1064 407 1065 * TB1 1066 1067 408 1068 * '''Name: Trademasters.''' 1069 1070 409 1071 * '''History:''' The Phoenicians @#$% Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world. 1072 1073 410 1074 * '''Effect:''' +33% trade profit ‘international’ routes. 411 1075 412 == TECHNOLOGIES == 1076 1077 1078 TECHNOLOGIES 1079 413 1080 * '''Infantry: '''Average, except Balearic slingers strongest in the game. 1081 1082 414 1083 * '''Cavalry: '''Average, except Numidian cavalry javelinists fastest in the game. 1084 1085 415 1086 * '''Naval:''' Strong, also most ships are the fastest in the game. 1087 1088 416 1089 * '''Siege: '''Average, except no land ram, but War Elephant has a sieging capability. 1090 1091 417 1092 * '''Economy: ''' 1093 1094 418 1095 * '''Farming:''' Strong, all standard including animal husbandry. 1096 1097 419 1098 * '''Mining:''' Average. 1099 1100 420 1101 * '''Lumbering:''' Average. 1102 1103 421 1104 * '''Hunting: '''Average. 1105 1106 422 1107 * '''Land Trade:''' Strong. 1108 1109 423 1110 * '''Naval Trade:''' Strong. 1111 1112 424 1113 * '''Architecture: ''' 1114 1115 425 1116 * '''Defences:''' Average, except Carthaginian Wall strongest in the game. 426 1117 427 == SPECIAL TECHNOLOGIES == 1118 1119 1120 SPECIAL TECHNOLOGIES 1121 428 1122 * ST1 1123 1124 429 1125 * '''Name: Exploration.''' 1126 1127 430 1128 * '''History: '''Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. 1129 1130 431 1131 * '''Effect:''' All hominid units +2 LOS. 432 1132 1133 1134 433 1135 * ST2 1136 1137 434 1138 * '''Name: Colonisation. ''' 1139 1140 435 1141 * '''History:''' Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. 1142 1143 436 1144 * '''Effect:''' BT –33% all buildings and structures. 1145 1146 1147 1148 COLLECTION OF PUNIC WORDS 1149 1150 mashal = officer 1151 1152 mëpaqad = another word for 'officer' You can use for the Sacred Band. 1153 1154 halats = soldiers 1155 1156 Balearic slingers = ibushimim (people from Ibiza) because Ebussus, in Ibiza, was the main city of the balearic islands. 1157 1158 qesheth = archer 1159 1160 hets = arrow 1161 1162 hatsats = arrows 1163 1164 re'shith saasat = Calvary Chief 1165 1166 mynkd= emperator, Great Chief 1167 1168 masilim = numidians 1169 1170 masil=numidian 1171 1172 hayaat = animals (Curiosly, we don´t know the carthaginian name for elephant) but in ancient hebrew was 'Pil' 1173 1174 kahan = priest 1175 1176 hayl = army 1177 1178 mahanët = campament 1179 1180 mal'ak = messenger 1181 1182 barzel = iron 1183 1184 magen = shield 1185 1186 ariwim! = lions! :-) 1187 1188 ba`al barak = Ba`al bless you! 1189 1190 Libanun = Phoenicia 1191 1192 hemyt = Walls 1193 1194 hers^= artisan, worker^ 1195 1196 This is sourced from an e-mail from Prof. Carneiro of May 10, 2003.