Changes between Version 1 and Version 2 of Civ:_Carthaginians


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Timestamp:
Jul 1, 2009, 8:50:38 PM (15 years ago)
Author:
Erik Johansson
Comment:

Formatting + minor edits

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  • Civ:_Carthaginians

    v1 v2  
    1 Civ: Carthaginians
    2 
    3 CARTHAGINIAN CIVILISATION PROFILE
    4 
     1[[TOC]]
     2= CARTHAGINIAN CIVILISATION PROFILE =
     3
     4{{{
    55by Ken Wood [aka Phoenix-TheRealDeal / tonto_real] Email: ken@0ad.wildfiregames.com. (Arizona, United States of America).
    66
    77Historical consultants, translators and contributors:
    8 * Professor Alejandro Carneiro [aka Piteas] (Classical & Antiquity Greco-Romano-Iberico History Studies) (Spain).
    9 * Aviv Sharon [aka Jeru] (Israel).
    10 
    11 Contributing concept artists: Antonio J. Flamas [aka ajflamas] (Spain); Aviv Sharon [aka Jeru] (Israel); Jason Bishop [aka Wijitmaker] (Washington, United States of America); Marco Giannini [aka Kellian] (Italy).
    12 
    13 
    14 
    15 "Dido building Carthage" (Turner) - the allegory is that she is seen in the clouds.
    16 
    17 UNIT DESCRIPTIONS
    18 
    19 ==INFANTRY==
    20 
    21 * Name: Iš Hérev Sakhír. (eesh HEH-rev sah-HEER) <means Celtic 'Gaesata' Mercenary Swordsman.>
    22 * Class: Swordsman.
    23 * Hacker Armament: Celtic Hallstatt 'La Tene' culture period long sword.
    24 * Appearance: See figure 2 in the reference picture below.
    25 - Garb: -
    26 - Helmet: -
    27 - Shield: -
    28 - Figure(s): -
    29 * History: Celts served as mercenaries in Carthaginian armies from the earliest times.
    30 * Garrison: 1.
    31 * Function: The iron of the sword was not of the best quality; the weapons had to be straightened after each good strike.
    32 * Special: -
    33 
    34 Reference Celtic Gaesata Mercenary Swordsman as figure 2.
    35 
    36 * Name: Iš Hanít Arukáh Meguyás. (eesh ha-NEET ah-roo-KAH meh-goo-YAHSS) <means: Liby-Phoenician Levy Long-Pikeman>
    37 * Class: Spearman.
    38 * Hacker Armament: Long Pike or Sarissa type spear.
    39 * Appearance: See figure 1 in reference picture below.
    40 - Garb: -
    41 - Helmet: -
    42 - Shield: -
    43 - Figure(s): -
    44 * History: Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense.
    45 * Garrison: 1.
    46 * Function: -
    47 * Special: -
    48 
    49 Reference Liby-Phoenician Spearman is shown by the figure at the left in this drawing; the end of the pike is shown laying on the ground in the forefront.
    50 
    51 Relative length of the Long Pike or Sarissa is shown by the small figure in lower-right corner of this drawing.
    52 
    53 * Name: Iš Kidón Meguyás. (eesh kee-DOAN meh-goo-YAHSS) <means: Iberian Levy Javelinist>
    54 * Class: Javelinist.
    55 * Hacker Armament: Javelin (see below).
    56 * Appearance: Refer to figure 3 in the picture below but armed with the javelin carried by figure 2.
    57 - Garb: -
    58 - Helmet: -
    59 - Shield: -
    60 - Figure(s): -
    61 * History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
    62 * Garrison: 1.
    63 * Function: -
    64 * Special: -
    65 
    66 Reference for Iberian Levy Javelinist; use figure 3 armed with javelin of figure 2.
    67 
    68 * Name: Qašát. (kah-SHOT) <means: Mauritanian Levy Archer>
    69 * Class: Archer.
    70 * Hacker Armament: Bow.
    71 * Appearance:
    72 - Garb: No armour. Quiver of arrows.
    73 - Helmet: None.
    74 - Shield: None.
    75 - Figure(s): See reference image below.
    76 * History: The Mauritanians are said to have supplied good archers to the armies of Carthage.
    77 * Garrison: 1.
    78 * Function: Movement: Relatively faster than other Archers.
    79 * Special: -
    80 
    81 Reference drawing for Mauritanian Levy Archer.
    82 
    83 
    84 * Name: Qalá<sup>c</sup>. (ka-LA) <means: Balearic Levy Slinger>
    85 
    86 * Class: Slinger.
    87 * Hacker Armament: Three slings and sling bolt pouch; see concept drawing below.
    88 * Appearance:
    89 - Garb: Bare minimum (basic loincloth).
    90 - Helmet: None at any experience level.
    91 - Shield: None.
    92 - Figure(s): Barefoot, nothing on body to restrict movement; see concept drawing below.
    93 * History: The Balearic Slinger regiment was a levy from the islands that had been under control of Carthage from the 6th century BCE. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target.
    94 * Garrison: 1.
    95 * Function: Rate of Fire: Fast. Movement: Fastest infantry unit in the game (very agile). Attack: Strongest slinger in the game (+1 more than Rhodian Slinger). Accuracy: High.
    96 * Special: -
    97 
    98 Balearic Levy Slinger - concept drawing by Marco Giannini (Italy).
    99 
    100 ==CAVALRY==
    101 
    102 * Name: Iš Hérev Rakhúv Meguyás. (eesh HEH-rev rah-HOOV meh-goo-YAHSS) <means: Iberian Levy Cavalry Falcata Swordsman>
    103 * Class: Cavalry Swordsman.
    104 * Hacker Armament: The 'Falcata' sword; see concept drawing below.
    105 * Appearance:
    106 - Garb: As depicted in the reference drawing for figure 1 and/or 3.
    107 - Helmet: None for basic unit.
    108 - Shield: Round smallish 'Caetra' shield common to many of the Iberian warriors having a central 'boss', usually of bronze or iron; though the shield was small it was also light and the Iberian units carrying it were very adept in moving it quickly about defensively.
    109 - Figure(s): See concept drawing below.
    110 - Mount: As shown in the reference drawing, figure 1.
    111 * History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
    112 * Garrison: 2.
    113 * Function: -
    114 * Special: -
    115 
    116 Reference drawing for Iberian Levy Cavalry Falcata Swordsman; use figure 1 armed with the sword at figure 3.
    117 
    118 * Name: Iš Rómah Rakhúv. (eesh ROW-mock rah-HOOV) <means: Italian Ally Cavalry Spearman>
    119 * Class: Cavalry Spearman.
    120 * Hacker Armament: Spear.
    121 * Appearance: Use the cavalryman figure in the reference drawing below as the basis for the unit.
    122 - Garb: -
    123 - Helmet: -
    124 - Shield: -
    125 - Figure(s): -
    126 - Mount: -
    127 * History: A number of the tribes, especially those of the southern Italian Peninsula, allied with Hannibal Barca during the 2nd Punic War. (The reference drawing is meant to be representative of those.)
    128 * Garrison: 2.
    129 * Function: -
    130 * Special: -
    131 
    132 Reference drawing for Italian Ally Cavalry Spearman (the mounted unit).
    133 
    134 * Name: Iš Kidón Rakhúv. (eesh KEE-doan rah-HOOV) <means: Numidian Ally Cavalry Javelinist>
    135 * Class: Cavalry Javelinist.
    136 * Hacker Armament: Javelin.
    137 * Appearance: See lower-left figure in the drawing below.
    138 - Garb: -
    139 - Helmet: -
    140 - Shield: -
    141 - Figure(s): -
    142 - Mount: -
    143 * History: Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with.
    144 * Garrison: 2.
    145 * Function: Movement: Fastest cavalry unit in the game.
    146 * Special: -
    147 
    148 Reference for Numidian Ally Cavalry Javelinist is at the lower-left in the drawing.
    149 
    150 ==SUPPORT UNITS==
    151 
    152 * Name: Ezrahít. (ez-rah-KEET) <means: Carthaginian Citizeness>
    153 * Class: Female Citizen.
    154 * Appearance:
    155 - Garb: Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage.
    156 - Helmet: No helmet per se, may or may not have headgear as depicted in concept drawings below.
    157 - Shield: None.
    158 - Figure(s): -
    159 * History: A no brainer.
    160 * Garrison: 1.
    161 * Function: -
    162 * Special: -
    163 
    164 Reconstructions of Greek women's dress styles originating in Mauritania via Carthage and/or other Phoenician trading centres.
    165 
    166 * Name: Kohénet. (ko-HEH-net) <means: Priestess of Baal Hammon & Tanit>
    167 * Class: Healer.
    168 * Appearance:
    169 - Garb: Use the reference drawing as a basis along with Greek-like dress shown just to the right of the hair-styles (above) in the foregoing reference drawing for the Carthaginian Citizeness.
    170 - Helmet: -
    171 - Shield: None.
    172 - Figure(s): -
    173 * History: Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people.
    174 * Garrison: 1.
    175 * Function: -
    176 * Special: -
    177 
    178 Marble bust of goddess Tanit (use as model for Priestess).
    179 
    180 * Name: Sohér. (so-HAIR) <means: Carthaginian Trader>
    181 * Class: Trader.
    182 * Appearance:
    183 - Garb: See the illustration reference drawing for the Carthaginian Merchantman, unit following; use the individual with the conical hat standing between two spearmen for the basis; mount the Trader upon a horse.
    184 - Helmet: Conical hat.
    185 - Shield: None.
    186 - Figure(s): See reference drawing for Merchantman for typical trader figures standing on beach in front of ship.
    187 - Mount: Horse.
    188 * History: ?
    189 * Garrison: 2.
    190 * Function: -
    191 * Special: -
    192 
    193 * Name: Iš Mishár. (eesh mees-HAR) <means: Carthaginian Merchantman>
    194 * Class: Merchantman.
    195 * Appearance:
    196 - Shell: The drawing below is the ship that I want modeled for the Carthaginian Merchantman (skinned differently also for the Iberians).
    197 - Helmet: -
    198 - Shield: None.
    199 - Figure(s): -
    200 * History: The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
    201 * Garrison: Cannot.
    202 * Function: Movement: Fastest Merchantman in the game.
    203 * Special: -
    204 
    205 Reference drawing for Carthaginian Merchantman and Carthaginian Trader.
    206 
    207 ==WAR SHIPS==
    208 
    209 * Name: Du-Mašót. (doo mah-SHOAT) <means: Carthaginian Bireme>
    210 * Class: Bireme.
    211 * Appearance:
    212 - Shell: See reference picture below.
    213 * History: The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
    214 * Garrison: Cannot.
    215 * Function: Fastest Bireme in the game.
    216 * Special: -
    217 
    218 Carthaginian Bireme.
    219 
    220 * Name: Tlat-Mašót. (tlat mah-SHOAT) <means: Carthaginian Trireme>
    221 * Class: Trireme.
    222 * Appearance:
    223 - Shell: See reference picture below, note ballista mounted on foredeck tower.
    224 * History: Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type.
    225 * Garrison: Cannot.
    226 * Function: Movement: 2nd fastest (after Athenians) of the Triremes.
    227 * Special: -
    228 
    229 Carthaginian Trireme.
    230 
    231 * Name: Haméš-Mašót. (ha-MESH mah-SHOAT) <means: Carthaginian Quinquereme>
    232 * Class: Quinquereme.
    233 * Appearance:
    234 - Shell: See reference picture below; mount onager atop cabin toward the stern poopdeck.
    235 * History: The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it.
    236 * Garrison: Cannot.
    237 * Function: Movement: Fastest of the Quinqueremes. Very limited in number (probably through expense).
    238 * Special: -
    239 
    240 Carthaginian Quinquereme.
    241 
    242 ==SIEGE==
    243 
    244 * Name: Qatapúltah. <means: Carthaginian Onager>
    245 * Class: Onager.
    246 * Appearance:
    247 - Shell: See reference picture below.
    248 * History: The Carthaginians are known for having had many siege weapons.
    249 * Garrison: 3.
    250 * Function: -
    251 * Special: -
    252 
    253 Reference Onager.
    254 
    255 * Name: Balístra. <means: Carthaginian Ballista>
    256 * Class: Ballista.
    257 * Appearance:
    258 - Shell: See reference picture below.
    259 * History: The Carthaginians are known for having had many siege weapons.
    260 * Garrison: 3.
    261 * Function: -
    262 * Special: -
    263 
    264 Reference Ballista.
    265 
    266 ==SUPER UNITS==
    267 
    268 * Name: Qaçín. (kah-TSEEN) <means: Carthaginian Sacred Band Officer>
    269 * Class: Super Infantry Unit.
    270 * Hacker Armament: Special spear (looks like a 'standard').
    271 * Ranged Armament: None.
    272 * Appearance: As shown at figure 2 in the drawing below but dismounted.
    273 - Garb: -
    274 - Helmet: -
    275 - Shield: -
    276 - Figure(s): -
    277 * History: Sacred Band represented the group of Carthaginian Citizens that were especially trained to become the officers over all components of the army.
    278 * Garrison: 1.
    279 * Function: -
    280 * Special: Strong against Siege weapons, all Citizen Soldier units but additionally bonused against Infantry Swordsmen, Cavalry Swordsmen & Cavalry Spearman.
    281 
    282 Reference for Sacred Band Officer is the unit on the right; the "standard" appurtenances to his spear symbolically represent the Tanit, goddess of the Carthaginians. Thus his 'faith in her' makes him a super-strong fighting man.
    283 
    284 * Name: Pil Qrav. (peel krov) <means: Carthaginian War Elephant>
    285 * Class: Super Cavalry Unit.
    286 * Hacker Armament: Ram (Crushing impact tusk attack, effective against structures).
    287 * Ranged Armament: None.
    288 * Appearance:
    289 - Garb: -
    290 - Helmet: -
    291 - Shield: -
    292 - Figure(s): As rendered below but with an 'elephant rider' seated behind the head with no weapon other than a stave to drive the elephant.
    293 - Mount: The elephant.
    294 * History: The North African Forest Elephant, smaller than the Indian elephant and now extinct, was captured and trained by the Carthaginians as a "terror weapon".
    295 * Garrison: 3.
    296 * Function: Hitpoints: High. Movement: Slow.
    297 * Special:
    298 - Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units).
    299 - "Damage Frenzy".
    300 - "Stench" Aura.
    301 - "Trample Damage" Aura.
    302 
    303 0 A.D. rendering of elephant by Jason Bishop (Washington, United States of America).
    304 
    305 Carthaginian War Elephants and riders.
    306 
    307 ==HEROES==
    308 
    309 * Name: Hannibal Barca.
    310 * Class: Hero1.
    311 * Hacker/Ranged Armament: Bow.
    312 * Appearance:
    313 - Garb: -
    314 - Helmet: -
    315 - Shield: -
    316 - Figure(s): See reference picture below.
    317 - Mount: Towered elephant.
    318 * History: ?
    319 * Garrison: 3.
    320 * Function: Attack: High. Range: High. Hitpoints: High.
    321 * Special:
    322 - "Hero" Aura TBD
    323 
    324 Hannibal Barca on his Indian War Elephant "Sara".
    325 
    326 Hannibal Barca on his Indian War Elephant "Sara" (closeup).
    327 
    328 * Name: Hamilcar Barca.
    329 * Class: Hero2.
    330 * Hacker/Ranged Armament: Javelin.
    331 * Appearance:
    332 - Garb: -
    333 - Helmet: -
    334 - Shield: -
    335 - Figure(s): See reference picture below.
    336 - Mount: Towered elephant.
    337 * History: ?
    338 * Garrison: 3.
    339 * Function: Attack: High. Range: High. Hitpoints: High.
    340 * Special:
    341 - "Hero" Aura TBD
    342 
    343 Hasdrubal Barca on his Indian War Elephant.
    344 
    345 * Name: Maharbal.
    346 * Class: Hero3.
    347 * Hacker/Ranged Armament: Spear.
    348 * Appearance:
    349 - Garb: -
    350 - Helmet: -
    351 - Shield: -
    352 - Figure(s): See reference picture below.
    353 - Mount: Horse.
    354 * History: Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."
    355 * Garrison: 2.
    356 * Function: Attack: High. Range: High. Hitpoints: High.
    357 * Special:
    358 - "Hero" Aura (+20% Cavalry AT)
    359 
    360 Concept reference for Carthaginian Cavalry Commander Maharbal.
    361 
    362 NEW UNIT TRAITS
    363 
    364 * Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priestesses. This effect can only be overcome by restoring the unit's lost health.
    365 * "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
    366 * "Trample Damage" Aura: As with Persian elephants, causes passive crush damage to nearby enemy units through trampling.
    367 
    368 CIV CENTRE UNITS
    369 
    370 * Melee Infantry: Liby-Phoenician Levy Long-Pikeman (Spearman).
    371 * Ranged Infantry: Balearic Levy Slinger (Slinger).
    372 * Cavalry: Numidian Ally Cavalry Javelinist (Cavalry Javelinist).
    373 
    374 FORBIDDEN CLASSES
    375 
    376 * Infantry Archer.
    377 * Cavalry Archer.
    378 * Ram (War Elephant serves as ram).
    379 
    380 STRUCTURE DESCRIPTIONS
    381 
    382 ==VILLAGE==
    383 
    384 * Name: Merkáz. (mare-CAUSE) <means: Civ Centre>
    385 * Class: Civ Centre.
    386 * History: Carthage!.
    387 
    388 Concept drawings by Aviv Sharon (Israel).
    389 
    390 Note: Object 1 is Baal-Hammon, Object 2 is Moloch-Baal sacrificial shrine (furnace in ‘abdomen’, Object 3 is Tanit.
    391 
    392 Virtual reconstruction of Carthage showing double harbour, civic centre, and fortress citadel - acropolis.
    393 
    394 * Name: Báyit. (BAyeet) <means: House>
    395 * Class: House.
    396 * History: Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).
    397 
    398 Concept drawing by Nadav Halwany aka "Doodle", Haifa, Israel. Textured and rendered by The Chief.
    399 
    400 Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
    401 
    402 Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
    403 
    404 Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
    405 
    406 Roman era Carthaginian house (tile roofed) mosaic patio.
    407 
    408 * Name: Ahuzáh. (ah-hoo-ZAH) <means: Carthaginian's Estate>
    409 * Class: Farm Centre.
    410 * History: Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
    411 
    412 Concept drawing by Antonio J. Flamas (Spain). NOTE Inset figure 1: this is the symbol for the goddess Tanit and should be somewhere visibly located on every Carthaginian structure with exception to Carthaginian City Wall and Wood Tower.
    413 
    414 * Name: Sadéh. (saw-DEH) <means: Field>
    415 * Class: Field.
    416 * History: ?.
    417 
    418 <no illustration yet available>
    419 
    420 * Name: Réfet. (REH-fet) <means: Corral>
    421 * Class: Corral.
    422 * History: ?.
    423 
    424 <no illustration yet available>
    425 
    426 * Name: Mehçabáh. (MEK-tsah-bah) <means: Resource Centre>
    427 * Class: Resource Centre.
    428 * History: ?.
    429 
    430 Concept drawing by Antonio J. Flamas (Spain).
    431 
    432 * Name: Migdál. (meeg-DOLL) <means: Wooden Tower>
    433 * Class: Scout Tower.
    434 * History: Possibly used as outposts.
    435 
    436 <no illustration yet available>
    437 
    438 * Name: Homáh. (ho-MAW) <means: Carthaginian City Wall>
    439 * Class: Wall.
    440 * History: The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
    441 * Special:
    442 - Footprint: 2x4 base. 3 tile height for walls.
    443 
    444 Reference drawing shows the typical inner wall of three that has been excavated at Thapsus (in Tunisia). (Hollows shown below grade in the cut-a-way were for septic and effluent removal.)
    445 
    446 * Name: Migdál-shá<sup>c</sup>ar. (meeg-DOLL SHAW-arr) <means: Carthaginian Gatetower.>
    447 * Class: Wall Gate.
    448 * History: The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
    449 * Special:
    450 - Footprint: 4 tile height for tower.
    451 - Garrison: 10.
    452 - Elevation Bonus: +2 RA.
    453 - Auto-Gate: The tower is built at the auto-gate position (occupying 2 of the 4 tiles), and can be locked/unlocked as normal.
    454 
    455 (see Wall above for images)
    456 
    457 ==TOWN==
    458 
    459 * Name: Namél. (naw-MEL) <means: Port Centre>
    460 * Class: Port Centre.
    461 * History: The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
    462 
    463 Concept drawing by Aviv Sharon (Israel).
    464 
    465 Virtual reconstruction of inner port for warships at Cathage.
    466 
    467 * Name: Miqdáš. (meek-DOSH) <means: Temple>
    468 * Class: Health Centre.
    469 * History: Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
    470 
    471 Reconstruction of the Temple of Chimtou (it was constructed from ‘golden marble’ from the area of Chimtou in Tunisia (near Bagradas River valley).
    472 
    473 Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
    474 
    475 Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
    476 
    477 Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
    478 
    479 Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
    480 
    481 * Name: Mahanéh. (maw-haw-NEH) <means: Military Centre>
    482 * Class: Military Centre.
    483 * History: Although the Carthaginians incorporated stables and barracks into their city walls, for gameplay purposes we use a Military Centre.
    484 
    485 Sketch of an Egyptian armoury by unknown author (from an old pre-0ad modpack) is suitable for this purpose.
    486 
    487 * Name: Šuq. (shouk) <means: Trade Centre>
    488 * Class: Trade Centre.
    489 * History: Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
    490 
    491 Achaemenian motif concept drawing by Antonio J. Flamas (Spain).
    492 
    493 ==CITY==
    494 
    495 * Name: Meçudáh. (meh-tsoo-DAW) <means: Blockhouse Fort>
    496 * Class: Fortress.
    497 * History: The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control.
    498 
    499 <no illustration yet available; I have, as yet, *no* idea what this thing should look like.>
    500 
    501 SPECIAL STRUCTURES
     8 Professor Alejandro Carneiro [aka Piteas] (Classical & Antiquity Greco-Romano-Iberico History Studies) (Spain).
     9 Aviv Sharon [aka Jeru] (Israel).
     10
     11Contributing concept artists:
     12 Antonio J. Flamas [aka ajflamas] (Spain);
     13 Aviv Sharon [aka Jeru] (Israel);
     14 Jason Bishop [aka Wijitmaker] (Washington, United States of America);
     15 Marco Giannini [aka Kellian] (Italy).
     16}}}
     17
     18
     19
     20== UNIT DESCRIPTIONS ==
     21
     22=== INFANTRY ===
     23
     24 * Name: Iš Hérev Sakhír. (eesh HEH-rev sah-HEER) <means Celtic 'Gaesata' Mercenary Swordsman.>
     25  * Class: Swordsman.
     26  * Hacker Armament: Celtic Hallstatt 'La Tene' culture period long sword.
     27  * Appearance: See figure 2 in the reference picture below.
     28  * Garb: -
     29  * Helmet: -
     30  * Shield: -
     31  * Figure(s): -
     32  * History: Celts served as mercenaries in Carthaginian armies from the earliest times.
     33  * Garrison: 1.
     34  * Function: The iron of the sword was not of the best quality; the weapons had to be straightened after each good strike.
     35  * Special: -
     36
     37
     38
     39 * Name: Iš Hanít Arukáh Meguyás. (eesh ha-NEET ah-roo-KAH meh-goo-YAHSS) <means: Liby-Phoenician Levy Long-Pikeman>
     40  * Class: Spearman.
     41  * Hacker Armament: Long Pike or Sarissa type spear.
     42  * Appearance: See figure 1 in reference picture below.
     43  * Garb: -
     44  * Helmet: -
     45  * Shield: -
     46  * Figure(s): -
     47  * History: Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense.
     48  * Garrison: 1.
     49  * Function: -
     50  * Special: -
     51
     52
     53 * Name: Iš Kidón Meguyás. (eesh kee-DOAN meh-goo-YAHSS) <means: Iberian Levy Javelinist>
     54  * Class: Javelinist.
     55  * Hacker Armament: Javelin (see below).
     56  * Appearance: Refer to figure 3 in the picture below but armed with the javelin carried by figure 2.
     57  * Garb: -
     58  * Helmet: -
     59  * Shield: -
     60  * Figure(s): -
     61  * History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
     62  * Garrison: 1.
     63  * Function: -
     64  * Special: -
     65
     66
     67 * Name: Qašát. (kah-SHOT) <means: Mauritanian Levy Archer>
     68  * Class: Archer.
     69  * Hacker Armament: Bow.
     70  * Appearance:
     71  * Garb: No armour. Quiver of arrows.
     72  * Helmet: None.
     73  * Shield: None.
     74  * Figure(s): See reference image below.
     75  * History: The Mauritanians are said to have supplied good archers to the armies of Carthage.
     76  * Garrison: 1.
     77  * Function: Movement: Relatively faster than other Archers.
     78  * Special: -
     79
     80
     81
     82 * Name: Qalá<sup>c</sup>. (ka-LA) <means: Balearic Levy Slinger>
     83  * Class: Slinger.
     84  * Hacker Armament: Three slings and sling bolt pouch; see concept drawing below.
     85  * Appearance:
     86  * Garb: Bare minimum (basic loincloth).
     87  * Helmet: None at any experience level.
     88  * Shield: None.
     89  * Figure(s): Barefoot, nothing on body to restrict movement; see concept drawing below.
     90  * History: The Balearic Slinger regiment was a levy from the islands that had been under control of Carthage from the 6th century BCE. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target.
     91  * Garrison: 1.
     92  * Function: Rate of Fire: Fast. Movement: Fastest infantry unit in the game (very agile). Attack: Strongest slinger in the game (+1 more than Rhodian Slinger). Accuracy: High.
     93  * Special: -
     94
     95
     96=== CAVALRY ===
     97
     98 * Name: Iš Hérev Rakhúv Meguyás. (eesh HEH-rev rah-HOOV meh-goo-YAHSS) <means: Iberian Levy Cavalry Falcata Swordsman>
     99  * Class: Cavalry Swordsman.
     100  * Hacker Armament: The 'Falcata' sword; see concept drawing below.
     101  * Appearance:
     102  * Garb: As depicted in the reference drawing for figure 1 and/or 3.
     103  * Helmet: None for basic unit.
     104  * Shield: Round smallish 'Caetra' shield common to many of the Iberian warriors having a central 'boss', usually of bronze or iron; though the shield was small it was also light and the Iberian units carrying it were very adept in moving it quickly about defensively.
     105  * Figure(s): See concept drawing below.
     106  * Mount: As shown in the reference drawing, figure 1.
     107  * History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
     108  * Garrison: 2.
     109  * Function: -
     110  * Special: -
     111
     112
     113 * Name: Iš Rómah Rakhúv. (eesh ROW-mock rah-HOOV) <means: Italian Ally Cavalry Spearman>
     114  * Class: Cavalry Spearman.
     115  * Hacker Armament: Spear.
     116  * Appearance: Use the cavalryman figure in the reference drawing below as the basis for the unit.
     117  * Garb: -
     118  * Helmet: -
     119  * Shield: -
     120  * Figure(s): -
     121  * Mount: -
     122  * History: A number of the tribes, especially those of the southern Italian Peninsula, allied with Hannibal Barca during the 2nd Punic War. (The reference drawing is meant to be representative of those.)
     123  * Garrison: 2.
     124  * Function: -
     125  * Special: -
     126
     127
     128 * Name: Iš Kidón Rakhúv. (eesh KEE-doan rah-HOOV) <means: Numidian Ally Cavalry Javelinist>
     129  * Class: Cavalry Javelinist.
     130  * Hacker Armament: Javelin.
     131  * Appearance: See lower-left figure in the drawing below.
     132  * Garb: -
     133  * Helmet: -
     134  * Shield: -
     135  * Figure(s): -
     136  * Mount: -
     137  * History: Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with.
     138  * Garrison: 2.
     139  * Function: Movement: Fastest cavalry unit in the game.
     140  * Special: -
     141
     142
     143=== SUPPORT UNITS ===
     144
     145 * Name: Ezrahít. (ez-rah-KEET) <means: Carthaginian Citizeness>
     146  * Class: Female Citizen.
     147  * Appearance:
     148  * Garb: Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage.
     149  * Helmet: No helmet per se, may or may not have headgear as depicted in concept drawings below.
     150  * Shield: None.
     151  * Figure(s): -
     152  * History: A no brainer.
     153  * Garrison: 1.
     154  * Function: -
     155  * Special: -
     156
     157
     158 * Name: Kohénet. (ko-HEH-net) <means: Priestess of Baal Hammon & Tanit>
     159  * Class: Healer.
     160  * Appearance:
     161   * Garb: Use the reference drawing as a basis along with Greek-like dress shown just to the right of the hair-styles (above) in the foregoing reference drawing for the Carthaginian Citizeness.
     162   * Helmet: -
     163   * Shield: None.
     164   * Figure(s): -
     165  * History: Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people.
     166  * Garrison: 1.
     167  * Function: -
     168  * Special: -
     169
     170
     171
     172 * Name: Sohér. (so-HAIR) <means: Carthaginian Trader>
     173  * Class: Trader.
     174  * Appearance:
     175   * Garb: See the illustration reference drawing for the Carthaginian Merchantman, unit following; use the individual with the conical hat standing between two spearmen for the basis; mount the Trader upon a horse.
     176   * Helmet: Conical hat.
     177   * Shield: None.
     178   * Figure(s): See reference drawing for Merchantman for typical trader figures standing on beach in front of ship.
     179   * Mount: Horse.
     180  * History: ?
     181  * Garrison: 2.
     182  * Function: -
     183  * Special: -
     184
     185 * Name: Iš Mishár. (eesh mees-HAR) <means: Carthaginian Merchantman>
     186  * Class: Merchantman.
     187  * Appearance:
     188   * Shell: The drawing below is the ship that I want modeled for the Carthaginian Merchantman (skinned differently also for the Iberians).
     189   * Helmet: -
     190   * Shield: None.
     191   * Figure(s): -
     192  * History: The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
     193  * Garrison: Cannot.
     194  * Function: Movement: Fastest Merchantman in the game.
     195  * Special: -
     196
     197
     198=== WAR SHIPS ===
     199
     200 * Name: Du-Mašót. (doo mah-SHOAT) <means: Carthaginian Bireme>
     201  * Class: Bireme.
     202  * Appearance:
     203   * Shell: See reference picture below.
     204  * History: The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
     205  * Garrison: Cannot.
     206  * Function: Fastest Bireme in the game.
     207  * Special: -
     208
     209
     210 * Name: Tlat-Mašót. (tlat mah-SHOAT) <means: Carthaginian Trireme>
     211  * Class: Trireme.
     212  * Appearance:
     213   * Shell: See reference picture below, note ballista mounted on foredeck tower.
     214  * History: Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type.
     215  * Garrison: Cannot.
     216  * Function: Movement: 2nd fastest (after Athenians) of the Triremes.
     217  * Special: -
     218
     219
     220
     221 * Name: Haméš-Mašót. (ha-MESH mah-SHOAT) <means: Carthaginian Quinquereme>
     222  * Class: Quinquereme.
     223  * Appearance:
     224   * Shell: See reference picture below; mount onager atop cabin toward the stern poopdeck.
     225  * History: The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it.
     226  * Garrison: Cannot.
     227  * Function: Movement: Fastest of the Quinqueremes. Very limited in number (probably through expense).
     228  * Special: -
     229
     230
     231=== SIEGE ===
     232
     233 * Name: Qatapúltah. <means: Carthaginian Onager>
     234  * Class: Onager.
     235  * Appearance:
     236   * Shell: See reference picture below.
     237  * History: The Carthaginians are known for having had many siege weapons.
     238  * Garrison: 3.
     239  * Function: -
     240  * Special: -
     241
     242
     243 * Name: Balístra. <means: Carthaginian Ballista>
     244  * Class: Ballista.
     245  * Appearance:
     246   * Shell: See reference picture below.
     247  * History: The Carthaginians are known for having had many siege weapons.
     248  * Garrison: 3.
     249  * Function: -
     250  * Special: -
     251
     252
     253=== SUPER UNITS ===
     254
     255 * Name: Qaçín. (kah-TSEEN) <means: Carthaginian Sacred Band Officer>
     256  * Class: Super Infantry Unit.
     257  * Hacker Armament: Special spear (looks like a 'standard').
     258  * Ranged Armament: None.
     259  * Appearance: As shown at figure 2 in the drawing below but dismounted.
     260   * Garb: -
     261   * Helmet: -
     262   * Shield: -
     263   * Figure(s): -
     264 * History: Sacred Band represented the group of Carthaginian Citizens that were especially trained to become the officers over all components of the army.
     265 * Garrison: 1.
     266 * Function: -
     267 * Special: Strong against Siege weapons, all Citizen Soldier units but additionally bonused against Infantry Swordsmen, Cavalry Swordsmen & Cavalry Spearman.
     268
     269
     270 * Name: Pil Qrav. (peel krov) <means: Carthaginian War Elephant>
     271  * Class: Super Cavalry Unit.
     272  * Hacker Armament: Ram (Crushing impact tusk attack, effective against structures).
     273  * Ranged Armament: None.
     274  * Appearance:
     275   * Garb: -
     276   * Helmet: -
     277   * Shield: -
     278   * Figure(s): As rendered below but with an 'elephant rider' seated behind the head with no weapon other than a stave to drive the elephant.
     279   * Mount: The elephant.
     280  * History: The North African Forest Elephant, smaller than the Indian elephant and now extinct, was captured and trained by the Carthaginians as a "terror weapon".
     281  * Garrison: 3.
     282  * Function: Hitpoints: High. Movement: Slow.
     283  * Special:
     284   * Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units).
     285   * "Damage Frenzy".
     286   * "Stench" Aura.
     287   * "Trample Damage" Aura.
     288
     289
     290
     291=== HEROES ===
     292
     293 * Name: Hannibal Barca.
     294  * Class: Hero1.
     295  * Hacker/Ranged Armament: Bow.
     296  * Appearance:
     297   * Garb: -
     298   * Helmet: -
     299   * Shield: -
     300   * Figure(s): See reference picture below.
     301   * Mount: Towered elephant.
     302  * History: ?
     303  * Garrison: 3.
     304  * Function: Attack: High. Range: High. Hitpoints: High.
     305  * Special:
     306   * "Hero" Aura TBD
     307
     308
     309
     310 * Name: Hamilcar Barca.
     311  * Class: Hero2.
     312  * Hacker/Ranged Armament: Javelin.
     313  * Appearance:
     314   * Garb: -
     315   * Helmet: -
     316   * Shield: -
     317   * Figure(s): See reference picture below.
     318   * Mount: Towered elephant.
     319  * History: ?
     320  * Garrison: 3.
     321  * Function: Attack: High. Range: High. Hitpoints: High.
     322  * Special:
     323   * "Hero" Aura TBD
     324
     325
     326
     327 * Name: Maharbal.
     328  * Class: Hero3.
     329  * Hacker/Ranged Armament: Spear.
     330  * Appearance:
     331   * Garb: -
     332   * Helmet: -
     333   * Shield: -
     334   * Figure(s): See reference picture below.
     335   * Mount: Horse.
     336  * History: Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."
     337  * Garrison: 2.
     338  * Function: Attack: High. Range: High. Hitpoints: High.
     339  * Special:
     340   * "Hero" Aura (+20% Cavalry AT)
     341
     342
     343== NEW UNIT TRAITS ==
     344
     345 * Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priestesses. This effect can only be overcome by restoring the unit's lost health.
     346 * "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
     347 * "Trample Damage" Aura: As with Persian elephants, causes passive crush damage to nearby enemy units through trampling.
     348
     349== CIV CENTRE UNITS ==
     350
     351 * Melee Infantry: Liby-Phoenician Levy Long-Pikeman (Spearman).
     352 * Ranged Infantry: Balearic Levy Slinger (Slinger).
     353 * Cavalry: Numidian Ally Cavalry Javelinist (Cavalry Javelinist).
     354
     355== FORBIDDEN CLASSES ==
     356
     357 * Infantry Archer.
     358 * Cavalry Archer.
     359 * Ram (War Elephant serves as ram).
     360
     361== STRUCTURE DESCRIPTIONS ==
     362
     363=== VILLAGE ===
     364
     365 * Name: Merkáz. (mare-CAUSE) <means: Civ Centre>
     366  * Class: Civ Centre.
     367  * History: Carthage!.
     368
     369
     370 * Name: Báyit. (BAyeet) <means: House>
     371  * Class: House.
     372  * History: Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).
     373
     374
     375
     376 * Name: Ahuzáh. (ah-hoo-ZAH) <means: Carthaginian's Estate>
     377  * Class: Farm Centre.
     378  * History: Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
     379
     380
     381 * Name: Sadéh. (saw-DEH) <means: Field>
     382  * Class: Field.
     383  * History: ?.
     384
     385
     386
     387 * Name: Réfet. (REH-fet) <means: Corral>
     388  * Class: Corral.
     389  * History: ?.
     390
     391
     392 * Name: Mehçabáh. (MEK-tsah-bah) <means: Resource Centre>
     393  * Class: Resource Centre.
     394  * History: ?.
     395
     396
     397
     398 * Name: Migdál. (meeg-DOLL) <means: Wooden Tower>
     399  * Class: Scout Tower.
     400  * History: Possibly used as outposts.
     401
     402
     403 * Name: Homáh. (ho-MAW) <means: Carthaginian City Wall>
     404  * Class: Wall.
     405  * History: The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
     406  * Special:
     407   * Footprint: 2x4 base. 3 tile height for walls.
     408
     409
     410
     411 * Name: Migdál-shá^c<^ar. (meeg-DOLL SHAW-arr) <means: Carthaginian Gatetower.>
     412  * Class: Wall Gate.
     413  * History: The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
     414  * Special:
     415   * Footprint: 4 tile height for tower.
     416   * Garrison: 10.
     417   * Elevation Bonus: +2 RA.
     418   * Auto-Gate: The tower is built at the auto-gate position (occupying 2 of the 4 tiles), and can be locked/unlocked as normal.
     419
     420
     421
     422=== TOWN ===
     423
     424 * Name: Namél. (naw-MEL) <means: Port Centre>
     425  * Class: Port Centre.
     426  * History: The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
     427
     428
     429
     430 * Name: Miqdáš. (meek-DOSH) <means: Temple>
     431  * Class: Health Centre.
     432 * History: Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
     433
     434
     435 * Name: Mahanéh. (maw-haw-NEH) <means: Military Centre>
     436  * Class: Military Centre.
     437  * History: Although the Carthaginians incorporated stables and barracks into their city walls, for gameplay purposes we use a Military Centre.
     438
     439
     440 * Name: Šuq. (shouk) <means: Trade Centre>
     441  * Class: Trade Centre.
     442  * History: Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
     443
     444
     445=== CITY ===
     446
     447 * Name: Meçudáh. (meh-tsoo-DAW) <means: Blockhouse Fort>
     448  * Class: Fortress.
     449  * History: The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control.
     450
     451
     452
     453=== SPECIAL STRUCTURES ===
    502454
    503455(None)
    504456
    505 NEW STRUCTURE TRAITS
     457=== NEW STRUCTURE TRAITS ===
    506458
    507459See Wall and Wall Gate.
    508460
    509 FORBIDDEN STRUCTURES
    510 
    511 * Wall Tower (Wall Gate functions as both gate and tower).
    512 
    513 CIV BONUSES
    514 
    515 CB1
    516 Name: Triple Walls.
    517 History: Carthaginians built triple city walls.
    518 Effect: Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.
    519 
    520 CB2
    521 Name: Roundup.
    522 History: Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
    523 Effect: Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
    524 
    525 TEAM BONUS:
    526 
    527 TB1
    528 Name: Trademasters.
    529 History: The Phoenicians @#$% Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world.
    530 Effect: +33% trade profit ‘international’ routes.
    531 
    532 TECHNOLOGIES
    533 
    534 * Infantry: Average, except Balearic slingers strongest in the game.
    535 * Cavalry: Average, except Numidian cavalry javelinists fastest in the game.
    536 * Naval: Strong, also most ships are the fastest in the game.
    537 * Siege: Average, except no land ram, but War Elephant has a sieging capability.
    538 * Economy:
    539 - Farming: Strong, all standard including animal husbandry.
    540 - Mining: Average.
    541 - Lumbering: Average.
    542 - Hunting: Average.
    543 - Land Trade: Strong.
    544 - Naval Trade: Strong.
    545 * Architecture:
    546 - Defences: Average, except Carthaginian Wall strongest in the game.
    547 
    548 This map presents justification for Carthaginians having all farming, animal husbandry, and mineral mining technologies.
    549 
    550 SPECIAL TECHNOLOGIES
    551 
    552 ST1
    553 Name: Exploration.
    554 History: Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere.
    555 Effect: All hominid units +2 LOS.
    556 
    557 ST2
    558 Name: Colonisation.
    559 History: Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.
    560 Effect: BT –33% all buildings and structures.
    561 
    562 ====FOOTNOTES====
    563 
    564 Carthaginian Translation Table Reference by Aviv Sharon: http://0ad.wildfiregames.com/~art/jeru/car...anslations3.htm
     461=== FORBIDDEN STRUCTURES ===
     462
     463 * Wall Tower (Wall Gate functions as both gate and tower).
     464
     465== CIV BONUSES ==
     466
     467 * CB1
     468  * Name: Triple Walls.
     469  * History: Carthaginians built triple city walls.
     470  * Effect: Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.
     471
     472 * CB2
     473  * Name: Roundup.
     474  * History: Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
     475  * Effect: Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
     476
     477== TEAM BONUS: ==
     478
     479 * TB1
     480  * Name: Trademasters.
     481  * History: The Phoenicians @#$% Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world.
     482  * Effect: +33% trade profit ‘international’ routes.
     483
     484== TECHNOLOGIES ==
     485
     486 * Infantry: Average, except Balearic slingers strongest in the game.
     487 * Cavalry: Average, except Numidian cavalry javelinists fastest in the game.
     488 * Naval: Strong, also most ships are the fastest in the game.
     489 * Siege: Average, except no land ram, but War Elephant has a sieging capability.
     490 * Economy:
     491  * Farming: Strong, all standard including animal husbandry.
     492  * Mining: Average.
     493  * Lumbering: Average.
     494  * Hunting: Average.
     495  * Land Trade: Strong.
     496  * Naval Trade: Strong.
     497 * Architecture:
     498  * Defences: Average, except Carthaginian Wall strongest in the game.
     499
     500
     501
     502== SPECIAL TECHNOLOGIES ==
     503
     504 * ST1
     505  * Name: Exploration.
     506  * History: Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere.
     507  * Effect: All hominid units +2 LOS.
     508
     509 * ST2
     510  * Name: Colonisation.
     511  * History: Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.
     512  * Effect: BT –33% all buildings and structures.
     513
     514== FOOTNOTES ==
     515
     516Carthaginian Translation Table Reference by Aviv Sharon: [http://0ad.wildfiregames.com/~art/jeru/carthaginian_translations3.htm http://0ad.wildfiregames.com/~art/jeru/car...anslations3.htm]
    565517
    566518A Link to Punic names: http://www.barca.fsnet.co.uk/carthage-punic-names.htm