Changes between Version 24 and Version 25 of Civ:_Carthaginians


Ignore:
Timestamp:
Jan 5, 2011, 3:33:09 AM (13 years ago)
Author:
Erik Johansson
Comment:

unifying building terminology

Legend:

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  • Civ:_Carthaginians

    v24 v25  
    322322=== VILLAGE ===
    323323 * '''Name: Merkāz.''' (mare-CAUSE) <means: Civ Centre>
    324    * '''Class: '''Civ Centre.
     324   * '''Class: '''Civic Centre.
    325325   * '''History:''' Carthage!.
    326326
     
    330330
    331331 * '''Name: Aḥuzāh.''' (ah-hoo-ZAH) <means: Carthaginian's Estate>
    332    * '''Class: '''Farm Centre.
     332   * '''Class: '''Farmstead.
    333333   * '''History:''' Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
    334334
     
    342342
    343343 * '''Name: Maḥṣabah. ''' <means: Resource Centre>
    344    * '''Class:''' Resource Centre.
     344   * '''Class:''' Mill.
    345345   * '''History:''' ?.
    346346
    347347 * '''Name: Mijdil.''' <means: Wooden Tower> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=892 source]
    348    * '''Class: '''Scout Tower.
     348   * '''Class: '''Outpost.
    349349   * '''History:''' Possibly used as outposts.
    350350
     
    356356
    357357 * '''Name: Mijdil-šaʿar.''' (MIJ-dil SHAW-arr) <means: Carthaginian Gatetower.>
    358    * '''Class: '''Wall Gate.
     358   * '''Class: '''Gate.
    359359   * '''History:''' The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
    360360   * '''Special:'''
     
    366366=== TOWN ===
    367367 * '''Name: Namel.''' (naw-MEL) <means: Port Centre>
    368    * '''Class: '''Port Centre.
     368   * '''Class: Dock'''.
    369369   * '''History: '''The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
    370370
    371371 * '''Name: Maqdaš.''' (mock-DOSH?) <means: Temple>
    372    * '''Class: '''Health Centre.
     372   * '''Class: '''Temple.
    373373   * '''History:''' Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
    374374
    375375 * '''Name: Maḥanēt.''' (maw-haw-NET) <means: Military Centre>
    376    * '''Class: '''Military Centre.
     376   * '''Class: '''Barracks.
    377377   * '''History:''' The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants. For gameplay purposes 0 AD will use a Military Centre to represent all of the above.
    378378
    379379 * '''Name: Šūq.''' (shouk) <means: Trade Centre>
    380    * '''Class: '''Trade Centre.
     380   * '''Class: '''Market.
    381381   * '''History:''' Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
    382382
     
    393393
    394394=== FORBIDDEN STRUCTURES ===
    395  * Wall Tower (Wall Gate functions as both gate and tower).
     395 * Tower (Gate functions as both gate and tower).
    396396
    397397== CIV BONUSES ==
     
    461461 * Libanun = Phoenicia
    462462 * hemyt = Walls
    463  * hers^= artisan, worker
     463 * hers^= artisan, worker^
    464464
    465465This is sourced from an e-mail from Prof. Carneiro of May 10, 2003.