Changes between Version 27 and Version 28 of Civ:_Carthaginians


Ignore:
Timestamp:
Jul 9, 2011, 7:26:57 PM (13 years ago)
Author:
Joshua Gilbert
Comment:

Introduced new Generic Names and Specific Names system to Design Document

Legend:

Unmodified
Added
Removed
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  • Civ:_Carthaginians

    v27 v28  
    2020== UNIT DESCRIPTIONS ==
    2121=== INFANTRY ===
    22  * '''Name: Səḫīr Ḥerev''' <means: Gallic Swordsman.>
     22 * '''Generic Name: Gallic Swordsman'''
     23 * '''Specific Name: Səḫīr Ḥerev'''
    2324   * '''Class: '''Swordsman.
    2425   * '''Hacker Armament:''' Celtic Hallstatt 'La Tene' culture period long sword.
     
    3334   * '''Special:''' -
    3435
    35  * '''Name: Səḫīr Ḥanīt''' <means: Libyan Spearman>
     36 * '''Generic Name: Libyan Spearman'''
     37 * '''Specific Name: Səḫīr Ḥanīt'''
    3638   * '''Class:''' Spearman.
    3739   * '''Hacker Armament:''' Long Pike or Sarissa type spear.
     
    4648   * '''Special:''' -
    4749
    48  * '''Name: Səḫīr Kidōn''' <means: Iberian Skirmisher>
     50 * '''Generic Name: Iberian Skirmisher'''
     51 * '''Specific Name: Səḫīr Kidōn'''
    4952   * '''Class: '''Javelinist.
    5053   * '''Hacker Armament:''' Javelin (see below).
     
    5962   * '''Special:''' -
    6063
    61  * '''Name: Qešet.''' <means: Mauritanian Archer>
     64 * '''Generic Name: Mauritanian Archer'''
     65 * '''Specific Name: Qešet'''
    6266   * '''Class:''' Archer.
    6367   * '''Hacker Armament:''' Bow.
     
    7276   * '''Special:''' -
    7377
    74  * '''Name: Qallāʿ Ibušimi''' <means: Balearic Slinger>
     78 * '''Generic Name: Balearic Slinger'''
     79 * '''Specific Name: Qallāʿ Ibušimi'''
    7580   * '''Class:''' Slinger.
    7681   * '''Hacker Armament:''' Three slings and sling bolt pouch; see concept drawing below.
     
    8085     * '''Shield:''' None.
    8186     * '''Figure(s):''' Barefoot, nothing on body to restrict movement; see concept drawing below.
    82    * '''History: '''The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood.
     87   * '''History: ''' The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood.
    8388   * '''Garrison:''' 1.
    8489   * '''Function:''' Rate of Fire: Fast. Movement: Fastest infantry unit in the game (very agile). Attack: Strongest slinger in the game (+1 more than Rhodian Slinger). Accuracy: High.
     
    8691
    8792=== CAVALRY ===
    88  * '''Name: Ḥayyāl Ḥerev Raḫūv''' <means: Iberian Cavalry>
     93 * '''Generic Name: Iberian Cavalry'''
     94 * '''Specific Name: Ḥayyāl Ḥerev Raḫūv'''
    8995   * '''Class: '''Cavalry Swordsman.
    9096   * '''Hacker Armament:''' The 'Falcata' sword; see concept drawing below.
     
    100106   * '''Special:''' -
    101107
    102  * '''Name: Ḥayyāl Romaḥ Raḫūv''' <means: Italian Cavalry>
     108 * '''Generic Name: Italian Cavalry'''
     109 * '''Specific Name: Ḥayyāl Romaḥ Raḫūv'''
    103110   * '''Class:''' Cavalry Spearman.
    104111   * '''Hacker Armament:''' Spear.
     
    114121   * '''Special:''' -
    115122
    116  * '''Name: Ḥayyāl Romaḥ Raḫūv Masili''' <means: Numidian Cavalry>
     123 * '''Generic Name: Numidian Cavalry'''
     124 * '''Specific Name: Ḥayyāl Romaḥ Raḫūv Masili'''
    117125   * '''Class:''' Cavalry Javelinist.
    118126   * '''Hacker Armament:''' Javelin.
     
    129137
    130138=== SUPPORT UNITS ===
    131  * '''Name: Aštāh''' <ASH-tah> <means: Carthaginian Woman> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=257 source]
    132    * '''Appearance: '''
    133      * '''Garb: '''Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage.
    134      * '''Helmet: '''No helmet per se, may or may not have headgear as depicted in concept drawings below.
    135      * '''Shield: '''None.
     139 * '''Generic Name: Carthaginian Woman'''
     140 * '''Specific Name: Aštāh''' <ASH-tah> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=257 source]
     141   * '''Appearance:'''
     142     * '''Garb:''' Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage.
     143     * '''Helmet:''' No helmet per se, may or may not have headgear as depicted in concept drawings below.
     144     * '''Shield:''' None.
    136145     * '''Figure(s):''' -
    137146   * '''History:''' A no brainer.
     
    140149   * '''Special:''' -
    141150
    142  * '''Name: Kehinit.''' <keh-HI-nit?> <means: Priestess> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=768 source]
     151 * '''Generic Name: Priestess'''
     152 * '''Specific Name: Kehinit''' <keh-HI-nit?> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=768 source]
    143153   * '''Class:''' Healer.
    144154   * '''Appearance: '''
     
    152162   * '''Special:''' -
    153163
    154  * '''Name: Mekir.''' <means: Merchant> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=970 source]
     164 * '''Generic Name: Merchant'''
     165 * '''Specific Name: Mekir''' [http://canaanite.org/dictionary/index.php?a=term&d=18&t=970 source]
    155166   * '''Appearance: '''
    156167     * '''Garb:''' See the illustration reference drawing for the Carthaginian Merchantman, unit following; use the individual with the conical hat standing between two spearmen for the basis; mount the Trader upon a horse.
     
    159170     * '''Figure(s):''' See reference drawing for Merchantman for typical trader figures standing on beach in front of ship.
    160171     * '''Mount:''' Horse.
    161    * '''History: '''?
     172   * '''History: ''' While not as important as trade by sea, the Carthaginians did value the land trade.
    162173   * '''Garrison: '''2.
    163174   * '''Function:''' -
     
    166177=== NAVY ===
    167178
    168  * '''Name: Noon-Mašōt.''' (NOON mah-SHOAT) <means: Fishing Boat>
     179 * '''Generic Name: Fishing Boat'''
     180 * '''Specific Name: Noon-Mašōt''' (NOON mah-SHOAT)
    169181   * '''Class:''' Fishing Ship.
    170182   * '''Appearance:'''
    171183     * '''Shell:''' -
    172    * '''History:''' TBD
     184   * '''History:''' Fishing for the Carthaginians was much the same as it was for the Phoenicians from whom they were descended. Being primarily a sea power, fishing was one of Carthage’s primary means of food supply. The main fishing boat used was a medium sized (about 20 feet) row and sail boat.
    173185   * '''Garrison:''' Cannot.
    174186   * '''Garrison Capacity:''' 1; support, infantry
     
    176188   * '''Special:''' -
    177189
    178  * '''Name: Seḥer.'''  <means: Trading Ship> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=1153 source]
     190 * '''Generic Name: Merchantman'''
     191 * '''Specific Name: Seḥer''' [http://canaanite.org/dictionary/index.php?a=term&d=18&t=1153 source]
    179192   * '''Class: '''Merchantman.
    180193   * '''Appearance: '''
     
    183196     * '''Shield:''' None.
    184197     * '''Figure(s):''' -
    185    * '''History: '''The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
     198   * '''History: ''' The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
    186199   * '''Garrison:''' Cannot.
    187200   * '''Function:''' Movement: Fastest Merchantman in the game.
    188201   * '''Special:''' -
    189202
    190  * '''Name: Du-Mašōt.''' (doo mah-SHOAT) <means: Bireme>
     203 * '''Generic Name: Bireme'''
     204 * '''Specific Name: Du-Mašōt''' (doo mah-SHOAT)
    191205   * '''Class:''' Bireme.
    192206   * '''Appearance:'''
    193207     * '''Shell:''' See reference picture below.
    194    * '''History: '''The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
     208   * '''History: ''' The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
    195209   * '''Garrison:''' Cannot.
    196210   * '''Function:''' Fastest Bireme in the game.
    197211   * '''Special:''' -
    198212
    199  * '''Name: Tlat-Mašōt.''' (tlat mah-SHOAT) <means: Trireme>
     213 * '''Generic Name: Trireme'''
     214 * '''Specific Name: Tlat-Mašōt''' (tlat mah-SHOAT)
    200215   * '''Class: '''Trireme.
    201216   * '''Appearance:'''
     
    206221   * '''Special: '''-
    207222
    208  * '''Name: Ḥameš-Mašōt.''' (ha-MESH mah-SHOAT) <means: Quinquereme>
     223 * '''Generic Name: Quinquereme'''
     224 * '''Specific Name: Ḥameš-Mašōt''' (ha-MESH mah-SHOAT)
    209225   * '''Class:''' Quinquereme.
    210226   * '''Appearance:'''
     
    217233
    218234=== SIEGE ===
    219  * '''Name: Balístra.''' <means: Carthaginian Ballista>
     235 * '''Generic Name: Carthaginian Ballista'''
     236 * '''Specific Name: None'''
    220237   * '''Class: '''Catapult.
    221238   * '''Appearance:'''
     
    226243   * '''Special:''' -
    227244
    228  * '''Name: ???.''' <means: Carthaginian Scorpion>
     245 * '''Generic Name: Carthaginian Scorpion'''
     246 * '''Specific Name: None'''
    229247   * '''Class: '''Bolt shooter.
    230248   * '''Appearance:'''
     
    236254
    237255=== CHAMPION UNITS ===
    238  * '''Name: Mašal.''' (mah-SHOLL) <means: Sacred Band>
     256 * '''Generic Name: Sacred Band'''
     257 * '''Specific Name: Mašal''' (mah-SHOLL)
    239258   * '''Class:''' Super Infantry Unit.
    240259   * '''Hacker Armament:''' Special spear (looks like a 'standard').
     
    245264     * '''Shield:''' -
    246265     * '''Figure(s):''' -
    247  * '''History: '''The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit.
     266 * '''History: ''' The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit.
    248267 * '''Garrison:''' 1.
    249268 * '''Function:''' -
    250269 * '''Special:''' Strong against Siege weapons, all Citizen Soldier units but additionally bonused against Infantry Swordsmen, Cavalry Swordsmen & Cavalry Spearman.
    251270
    252  * '''Name: Pil Malḥamit.''' (peel mal-ha-MEET?) <means: War Elephant> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=985 source for "battle/war"]
     271 * '''Generic Name: War Elephant'''
     272 * '''Specific Name: Pil Malḥamit''' (peel mal-ha-MEET?) [http://canaanite.org/dictionary/index.php?a=term&d=18&t=985 source for "battle/war"]
    253273   * '''Class: '''Super Cavalry Unit.
    254274   * '''Hacker Armament:''' Ram (Crushing impact tusk attack, effective against structures).
     
    270290
    271291=== HEROES ===
    272  * '''Name: Ḥannibaʿal Baraq - Hannibal Barca.'''
     292 * '''Generic Name: Hannibal Barca'''
     293 * '''Specific Name: Ḥannibaʿal Baraq'''
    273294   * '''Class: '''Hero1.
    274295   * '''Hacker/Ranged Armament:''' Bow.
     
    285306     * "Hero" Aura TBD
    286307
    287  * '''Name: Ḥimelqart Baraq - Hamilcar Barca.'''
     308 * '''Generic Name: Hamilcar Barca'''
     309 * '''Specific Name: Ḥimelqart Baraq'''
    288310   * '''Class: '''Hero2.
    289311   * '''Hacker/Ranged Armament: '''Javelin.
     
    294316     * '''Figure(s):''' -
    295317     * '''Mount:''' Towered elephant.
    296    * '''History:''' Father of Hannibal and virtual military dictator. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance.
     318   * '''History:''' Father of Hannibal and virtual military dictator of Carthage. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance.
    297319   * '''Garrison:''' 3.
    298320   * '''Function:''' Attack: High. Range: High. Hitpoints: High.
     
    300322     * "Hero" Aura TBD
    301323
    302  * '''Name: Maharbal.'''
     324 * '''Generic Name: Maharbal'''
     325 * '''Specific Name: same'''
    303326   * '''Class: '''Hero3.
    304327   * '''Hacker/Ranged Armament:''' Spear.
     
    331354== STRUCTURE DESCRIPTIONS ==
    332355=== VILLAGE ===
    333  * '''Name: Merkāz.''' (mare-CAUSE) <means: Civ Centre>
     356 * '''Generic Name: Civic Centre'''
     357 * '''Specific Namer: Merkāz''' (mare-CAUSE)
    334358   * '''Class: '''Civic Centre.
    335    * '''History:''' Carthage!.
    336 
    337  * '''Name: Bet.''' <means: House>
     359   * '''History:''' Carthage!
     360
     361 * '''Generic Name: House'''
     362 * '''Specific Name: Bet'''
    338363   * '''Class:''' House.
    339364   * '''History:''' Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).
    340365
    341  * '''Name: Aḥuzāh.''' (ah-hoo-ZAH) <means: Estate>
     366 * '''Generic Name: Estate'''
     367 * '''Specific Name: Aḥuzāh''' (ah-hoo-ZAH)
    342368   * '''Class: '''Farmstead.
    343    * '''History:''' Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
    344 
    345  * '''Name: Šadd.''' (Shod) <means: Field> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=1422 source]
     369   * '''History:''' Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchard establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
     370
     371 * '''Generic Name: Field'''
     372 * '''Specific Name: Šadd''' (Shod)[http://canaanite.org/dictionary/index.php?a=term&d=18&t=1422 source]
    346373   * '''Class: '''Field.
    347    * '''History:''' ?.
    348 
    349  * '''Name: Rēfet.''' (REH-fet) <means: Corral>
     374   * '''History:''' Carthage was famed, and rightly so, for its advanced agricultural techniques. After the Punic Wars, Rome copied those techniques for its own farms.
     375
     376 * '''Generic Name: Corral'''
     377 * '''Specific Name: Rēfet''' (REH-fet)
    350378   * '''Class: '''Corral.
    351    * '''History:''' ?.
    352 
    353  * '''Name: Maḥṣabah. ''' <means: Resource Centre>
     379   * '''History:''' The Carthaginians well understood the value of cavalry, with Iberia and North Africa both being good horse country. Elephants were likewise highly prized animals.   
     380
     381 * '''Generic Name: Resource Centre'''
     382 * '''Specific Name: Maḥṣabah'''
    354383   * '''Class:''' Mill.
    355    * '''History:''' ?.
    356 
    357  * '''Name: Mijdil.''' <means: Wooden Tower> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=892 source]
     384   * '''History:''' Nothing really special here. 
     385
     386 * '''Generic Name: Wooden Tower'''
     387 * '''Specific Name: Mijdil''' [http://canaanite.org/dictionary/index.php?a=term&d=18&t=892 source]
    358388   * '''Class: '''Scout Tower.
    359389   * '''History:''' Possibly used as outposts.
    360390
    361  * '''Name: Jdar.''' <means: Carthaginian City Wall> [http://canaanite.org/dictionary/index.php?a=term&d=18&t=416 source]
     391 * '''Generic Name: Carthaginian City Wall'''
     392 * '''Specific Name: Jdar''' [http://canaanite.org/dictionary/index.php?a=term&d=18&t=416 source]
    362393   * '''Class: '''Wall.
    363394   * '''History:''' The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
     
    365396     * '''Footprint:''' 2x4 base. 3 tile height for walls.
    366397
    367  * '''Name: Mijdil-šaʿar.''' (MIJ-dil SHAW-arr) <means: Carthaginian Gatetower.>
     398 * '''Generic Name: Carthaginian Gatetower'''
     399 * '''Specific Name: Mijdil-šaʿar''' (MIJ-dil SHAW-arr)
    368400   * '''Class: '''Gate.
    369401   * '''History:''' The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
     
    375407
    376408=== TOWN ===
    377  * '''Name: Namel.''' (naw-MEL) <means: Port Centre>
     409 * '''Generic Name: Port Centre'''
     410 * '''Specific Name: Namel''' (naw-MEL)
    378411   * '''Class: Dock'''.
    379412   * '''History: '''The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
    380413
    381  * '''Name: Maqdaš.''' (mock-DOSH?) <means: Temple>
     414 * '''Generic Name: Temple'''
     415 * '''Specific Name: Maqdaš''' (mock-DOSH?)
    382416   * '''Class: '''Temple.
    383    * '''History:''' Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
    384 
    385  * '''Name: Maḥanēt.''' (maw-haw-NET) <means: Military Centre>
     417   * '''History:''' Quite a few temples and altars were scattered about Carthinginian territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
     418
     419 * '''Generic Name: Military Centre'''
     420 * '''Specific Name: Maḥanēt''' (maw-haw-NET)
    386421   * '''Class: '''Barracks.
    387    * '''History:''' The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants. For gameplay purposes 0 AD will use a Military Centre to represent all of the above.
    388 
    389  * '''Name: Šūq.''' (shouk) <means: Trade Centre>
     422   * '''History:''' The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. For gameplay purposes 0 AD will use a Military Centre to represent all of the above.
     423
     424 * '''Generic Name: Trade Centre'''
     425 * '''Specific Name: Šūq''' (shouk)
    390426   * '''Class: '''Market.
    391427   * '''History:''' Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
    392428
    393429=== CITY ===
    394  * '''Name: Ḥamet.''' (ha-MET?) <means: Blockhouse Fort>
     430 * '''Generic Name: Blockhouse Fort'''
     431 * '''Specific Name: Ḥamet''' (ha-MET?)
    395432   * '''Class:''' Fortress.
    396433   * '''History:''' The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control.
     
    407444== CIV BONUSES ==
    408445 * CB1
    409    * '''Name: Triple Walls.'''
     446   * '''Name: Triple Walls'''
    410447   * '''History:''' Carthaginians built triple city walls.
    411448   * '''Effect: '''Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.
    412449
    413450 * CB2
    414    * '''Name: Roundup.'''
     451   * '''Name: Roundup'''
    415452   * '''History: '''Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
    416453   * '''Effect:''' Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
     
    418455== TEAM BONUS: ==
    419456 * TB1
    420    * '''Name: Trademasters.'''
     457   * '''Name: Trademasters'''
    421458   * '''History:''' The Phoenicians and Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world.
    422459   * '''Effect:''' +33% trade profit ‘international’ routes.